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Examples: Using fully qualified "Dear ImGui" name in window titles.

omar před 7 roky
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ff83d0e369

+ 1 - 1
examples/example_allegro5/main.cpp

@@ -16,7 +16,7 @@ int main(int, char**)
     al_init_primitives_addon();
     al_set_new_display_flags(ALLEGRO_RESIZABLE);
     ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
-    al_set_window_title(display, "ImGui Allegro 5 example");
+    al_set_window_title(display, "Dear ImGui Allegro 5 example");
     ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
     al_register_event_source(queue, al_get_display_event_source(display));
     al_register_event_source(queue, al_get_keyboard_event_source());

+ 3 - 3
examples/example_apple_opengl2/main.mm

@@ -178,7 +178,7 @@
     NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0);
 	
     _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES];
-    [_window setTitle:@"ImGui OSX+OpenGL2 Example"];
+    [_window setTitle:@"Dear ImGui OSX+OpenGL2 Example"];
     [_window setOpaque:YES];
     [_window makeKeyAndOrderFront:NSApp];
 	
@@ -191,8 +191,8 @@
     NSMenu* appMenu;
     NSMenuItem* menuItem;
 
-    appMenu = [[NSMenu alloc] initWithTitle:@"ImGui OSX+OpenGL2 Example"];
-    menuItem = [appMenu addItemWithTitle:@"Quit ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"];
+    appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL2 Example"];
+    menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"];
     [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
 	
     menuItem = [[NSMenuItem alloc] init];

+ 1 - 1
examples/example_freeglut_opengl2/main.cpp

@@ -88,7 +88,7 @@ int main(int argc, char** argv)
     glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
     glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_MULTISAMPLE);
     glutInitWindowSize(1280, 720);
-    glutCreateWindow("ImGui FreeGLUT+OpenGL2 Example");
+    glutCreateWindow("Dear ImGui FreeGLUT+OpenGL2 Example");
 
     // Setup GLUT display function
     // We will also call ImGui_ImplFreeGLUT_InstallFuncs() to get all the other functions installed for us, 

+ 1 - 1
examples/example_glfw_opengl2/main.cpp

@@ -23,7 +23,7 @@ int main(int, char**)
     glfwSetErrorCallback(glfw_error_callback);
     if (!glfwInit())
         return 1;
-    GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui GLFW+OpenGL2 example", NULL, NULL);
+    GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL2 example", NULL, NULL);
     if (window == NULL)
         return 1;
     glfwMakeContextCurrent(window);

+ 1 - 1
examples/example_glfw_opengl3/main.cpp

@@ -45,7 +45,7 @@ int main(int, char**)
 #endif
 
     // Create window with graphics context
-    GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui GLFW+OpenGL3 example", NULL, NULL);
+    GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NULL);
     if (window == NULL)
         return 1;
     glfwMakeContextCurrent(window);

+ 1 - 1
examples/example_glfw_vulkan/main.cpp

@@ -318,7 +318,7 @@ int main(int, char**)
         return 1;
 
     glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
-    GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui GLFW+Vulkan example", NULL, NULL);
+    GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+Vulkan example", NULL, NULL);
 
     // Setup Vulkan
     if (!glfwVulkanSupported())

+ 1 - 1
examples/example_sdl_opengl2/main.cpp

@@ -30,7 +30,7 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
     SDL_DisplayMode current;
     SDL_GetCurrentDisplayMode(0, &current);
-    SDL_Window* window = SDL_CreateWindow("ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
     SDL_GLContext gl_context = SDL_GL_CreateContext(window);
     SDL_GL_SetSwapInterval(1); // Enable vsync
 

+ 1 - 1
examples/example_sdl_opengl3/main.cpp

@@ -46,7 +46,7 @@ int main(int, char**)
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
     SDL_DisplayMode current;
     SDL_GetCurrentDisplayMode(0, &current);
-    SDL_Window* window = SDL_CreateWindow("ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
     SDL_GLContext gl_context = SDL_GL_CreateContext(window);
     SDL_GL_SetSwapInterval(1); // Enable vsync
     gl3wInit();

+ 1 - 1
examples/example_sdl_vulkan/main.cpp

@@ -307,7 +307,7 @@ int main(int, char**)
     // Setup window
     SDL_DisplayMode current;
     SDL_GetCurrentDisplayMode(0, &current);
-    SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
+    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
 
     // Setup Vulkan
     uint32_t extensions_count = 0;

+ 1 - 1
examples/example_win32_directx10/main.cpp

@@ -98,7 +98,7 @@ int main(int, char**)
     // Create application window
     WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
     RegisterClassEx(&wc);
-    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
+    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
 
     // Initialize Direct3D
     if (CreateDeviceD3D(hwnd) < 0)

+ 1 - 1
examples/example_win32_directx11/main.cpp

@@ -101,7 +101,7 @@ int main(int, char**)
     // Create application window
     WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
     RegisterClassEx(&wc);
-    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
+    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
 
     // Initialize Direct3D
     if (CreateDeviceD3D(hwnd) < 0)

+ 1 - 1
examples/example_win32_directx12/main.cpp

@@ -272,7 +272,7 @@ int main(int, char**)
     // Create application window
     WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
     RegisterClassEx(&wc);
-    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX12 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
+    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX12 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
 
     // Initialize Direct3D
     if (CreateDeviceD3D(hwnd) < 0)

+ 1 - 1
examples/example_win32_directx9/main.cpp

@@ -49,7 +49,7 @@ int main(int, char**)
     // Create application window
     WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
     RegisterClassEx(&wc);
-    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
+    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
 
     // Initialize Direct3D
     LPDIRECT3D9 pD3D;