ocornut
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08689c51a9
Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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3 달 전 |
ocornut
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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5 달 전 |
ocornut
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79bba34c5f
Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
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5 달 전 |
ocornut
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557c77e455
Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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6 달 전 |
ocornut
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a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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6 달 전 |
ocornut
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ce13f6b73e
Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452)
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6 달 전 |
ocornut
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eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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6 달 전 |
ocornut
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8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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6 달 전 |
fdsa
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4f1d3809c3
Fixed tabs and spaces (#8377)
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7 달 전 |
ocornut
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2d20e13746
Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. (#8374)
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7 달 전 |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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9 달 전 |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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9 달 전 |
ocornut
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6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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10 달 전 |
ocornut
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a908d73c16
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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10 달 전 |
ocornut
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d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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10 달 전 |
ocornut
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cfae5ac71b
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
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11 달 전 |
Yan Pujante
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6dcb7be35f
CI: amend build tests for emscripten (#7965)
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1 년 전 |
Yan Pujante
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ac2ad79812
Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
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1 년 전 |
Yan Pujante
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30dcdcbe73
Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
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1 년 전 |
ocornut
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d15da2c47d
Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e).
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1 년 전 |
ocornut
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214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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1 년 전 |
ocornut
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ba2f4a2cd5
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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1 년 전 |
ocornut
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8e40104795
Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
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1 년 전 |
ocornut
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71ee2ce367
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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1 년 전 |
ocornut
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a8e96ae21a
Backends: GLFW+Emscripten: Fixed build (#7647)
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1 년 전 |
Yan Pujante
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2937339c17
Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
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1 년 전 |
Yan Pujante
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6816789a6b
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
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1 년 전 |
ocornut
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0ebf49b4c1
IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
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1 년 전 |
ocornut
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380b3559c6
Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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1 년 전 |
ocornut
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32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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1 년 전 |