コミット履歴

作者 SHA1 メッセージ 日付
  rokups 101aec95d9 Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend. 3 年 前
  ocornut 8dd5425182 Merge branch 'master' into docking 3 年 前
  Andrea Palmatè 14ca75d4e7 Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) 3 年 前
  ocornut 377b864bb4 Merge branch 'master' into docking 3 年 前
  ocornut 9b0c26b0b2 Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082) 3 年 前
  Rokas Kupstys c5f67218bf Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) 3 年 前
  Sergiu Giurgiu 31e77eacdb Backends: SDL: Add extra mouse buttons handling (#5125) 3 年 前
  ocornut fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 3 年 前
  ocornut 1e18da5c38 Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) 3 年 前
  Rokas Kupstys f337378066 Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (#5012) 3 年 前
  ocornut 033538731c Merge branch 'master' into docking 3 年 前
  Clownacy c6cab1f352 Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927) 3 年 前
  ocornut 5017602752 Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. (#4960) + Reword tests to help static analysis. 3 年 前
  ocornut 08350e53e7 Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960) 3 年 前
  ocornut d5f0d45ae4 Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1 3 年 前
  ocornut c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858) 3 年 前
  ocornut cda3db1449 Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928) 3 年 前
  ocornut 3e0d6ec895 Merge branch 'master' into docking 3 年 前
  ocornut 62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 3 年 前
  ocornut 39c3412f91 Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787) 3 年 前
  ocornut e278277d53 IO: added AddMouseViewportEvent() + used in backends. 3 年 前
  ocornut 1338eb31f7 Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. (#1542, #4665) 3 年 前
  ocornut 8567a4cca3 Merge branch 'master' into docking 3 年 前
  thedmd b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit) 3 年 前
  ocornut 92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) 3 年 前
  ocornut 0755767440 Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7 3 年 前
  ocornut ec1e57ed4a Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3) 3 年 前
  ocornut 553b04883e Backends: SDL: Fix for Emscriptem. Amend 98ce013. 3 年 前
  ocornut 0647ba3bad Merge branch 'master' into docking 3 年 前
  ocornut 98ce013242 Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons. 3 年 前