ocornut
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124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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4 years ago |
ocornut
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0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
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4 years ago |
Rokas Kupstys
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0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
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5 years ago |
omar
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099091280f
Backends: DX10/DX11: Minor tweaks.
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5 years ago |
Silent
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1e9abf60d1
Backends: Keep shader blobs as local variables. (#3176)
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5 years ago |
omar
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ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
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5 years ago |
omar
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3bbc27ebd9
Fixed more FAQ links. (#2848)
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5 years ago |
omar
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cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 years ago |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 years ago |
omar
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d88121ff5b
Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524
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6 years ago |
omar
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ae405b83a4
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
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6 years ago |
omar
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5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
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6 years ago |
omar
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8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
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6 years ago |
omar
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a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
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6 years ago |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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7 years ago |
omar
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421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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7 years ago |
omar
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d69b2a1c1d
Changelog for #1989
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7 years ago |
omar
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abe7b190dc
Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
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7 years ago |
omar
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7b2662d245
Examples: Comments, bits of documentation
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7 years ago |
omar
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7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
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7 years ago |
omar
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85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
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7 years ago |