ocornut
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124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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4 years ago |
ocornut
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bb2529dd48
Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends.
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5 years ago |
ocornut
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0345324646
Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
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5 years ago |
Rokas Kupstys
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21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
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5 years ago |
coding_jackalope
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f346b4b302
Examples: SDL+Metal example.
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5 years ago |
omar
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8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
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5 years ago |
omar
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0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802)
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5 years ago |
NeroBurner-tux
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78ff147181
SDL: On wayland use SDL_GetMouseState (#2802)
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5 years ago |
omar
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8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
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5 years ago |
Rokas Kupstys
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945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
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5 years ago |
omar
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53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
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5 years ago |
omar
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f0348ddffc
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
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6 years ago |
Aaron Cooper
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0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
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6 years ago |
Vincent Hamm
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cc4d76cc23
Implement SDL/dx11 sample
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
David Amador
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994a92d79d
Added support to use controllers via SDL_GameController. (#2509)
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6 years ago |
omar
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882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
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6 years ago |
omar
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cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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d9a4cbc429
Examples: Comments about GLFW/SDL versions
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6 years ago |
omar
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a9a60a24c1
Tweaked asserts
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6 years ago |
omar
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2889a14f86
Build fix for master.
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6 years ago |
omar
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b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421)
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6 years ago |
omar
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48f6fdb349
Fixed typo.
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6 years ago |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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6 years ago |
Michael Vetter
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084c26aa41
Fix spacing in imgui_imp_sdl example (#2111)
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6 years ago |
omar
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7c3b9172ad
Examples: Referring to missing gamepad support in back-end that are missing it.
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6 years ago |
omar
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1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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7 years ago |