Commit History

Author SHA1 Message Date
  ocornut 124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 4 years ago
  ocornut bb2529dd48 Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends. 5 years ago
  ocornut 0345324646 Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71] 5 years ago
  Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. 5 years ago
  coding_jackalope f346b4b302 Examples: SDL+Metal example. 5 years ago
  omar 8bcac7d95c Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released. 5 years ago
  omar 0f7105e156 Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802) 5 years ago
  NeroBurner-tux 78ff147181 SDL: On wayland use SDL_GetMouseState (#2802) 5 years ago
  omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) 5 years ago
  Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. 5 years ago
  omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. 5 years ago
  omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 6 years ago
  Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 6 years ago
  Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample 6 years ago
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
  David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) 6 years ago
  omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) 6 years ago
  omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) 6 years ago
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
  omar d9a4cbc429 Examples: Comments about GLFW/SDL versions 6 years ago
  omar a9a60a24c1 Tweaked asserts 6 years ago
  omar 2889a14f86 Build fix for master. 6 years ago
  omar b1cd52b674 Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421) 6 years ago
  omar 48f6fdb349 Fixed typo. 6 years ago
  omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 years ago
  omar 35d648341b Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) 6 years ago
  Michael Vetter 084c26aa41 Fix spacing in imgui_imp_sdl example (#2111) 6 years ago
  omar 7c3b9172ad Examples: Referring to missing gamepad support in back-end that are missing it. 6 years ago
  omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 7 years ago