ocornut
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124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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4 years ago |
ocornut
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0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
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4 years ago |
omar
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e8447dea45
Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459)
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4 years ago |
Michel Lesoinne
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41e2aa2e7a
Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
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4 years ago |
Rokas Kupstys
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0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
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5 years ago |
ocornut
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a06eb83359
Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
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5 years ago |
ocornut
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a056603d8b
Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
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5 years ago |
omar
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d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. (#3177)
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5 years ago |
Chris Savoie
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73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
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6 years ago |
omar
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ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
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5 years ago |
Rokas Kupstys
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6892b81578
Remove trailing spaces from bunch of files.
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5 years ago |
Vilya Harvey
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62143dff64
Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706)
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 years ago |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 years ago |
omar
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ae405b83a4
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
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6 years ago |
omar
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5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
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6 years ago |
omar
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e099a7dc74
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
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6 years ago |
omar
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6bc47dfe48
Vulkan: Removed superfluous vkInstance parameters being passed along.
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6 years ago |
omar
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452047c7ca
Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
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6 years ago |
omar
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ec76722d2d
Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
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6 years ago |
MindSpunk
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a45840746e
Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
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6 years ago |
omar
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0034e65c26
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
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6 years ago |
omar
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4f54a527ab
Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
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6 years ago |
omar
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86f5945f49
Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.
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6 years ago |
omar
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66f4be2e13
Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
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6 years ago |
omar
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6bf981c85c
Vulkan: More renaming. Comments.
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6 years ago |
omar
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f586764cdd
Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
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6 years ago |
omar
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54b8a65d9e
Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
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6 years ago |
omar
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317859a3da
Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
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6 years ago |