Commit History

Author SHA1 Message Date
  Ivan Zinkevich 1e7672acf4 Backends: DX12: Fixed OBJECT_DELETED_WHILE_STILL_IN_USE on viewport resizing. (#3210) 5 years ago
  omar 5116eee108 Merge branch 'master' into docking 5 years ago
  omar 099091280f Backends: DX10/DX11: Minor tweaks. 5 years ago
  Silent 1e9abf60d1 Backends: Keep shader blobs as local variables. (#3176) 5 years ago
  SergeyN 013013737f Viewports, Backends: DX12: Fix for crash caused by early resource release. (#3121) 5 years ago
  ocornut fbaf65b8f6 Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)" 5 years ago
  ocornut f2c7f3b200 Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542) 5 years ago
  omar f1b5c742ff Viewports: Add various comments 5 years ago
  omar 861f786d81 Merge branch 'master' into docking 5 years ago
  omar 813e0c18e6 Merge branch 'master' into docking 5 years ago
  omar ca63349eb4 Renamed XX-bits -> XX-bit in comments to match what the world appears to be using. 6 years ago
  omar 0cbb96895a Merge branch 'master' into docking 6 years ago
  omar 7b77cb3bb8 Backend: DX12: Fixed incorrect assert (#2851) 6 years ago
  omar 6ffee0e75e Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851) 6 years ago
  omar 6faad0c34f Backend: DX12: Amend 899e485. Fix memory leaks. Remove unused variable. (#2851) 6 years ago
  Ilya.Sevrikov 05c1f2795a Add multi-viewports for DX12. (#2851) 6 years ago
  omar 7feccf9ab2 Merge branch 'master' into docking 6 years ago
  omar 3bbc27ebd9 Fixed more FAQ links. (#2848) 6 years ago
  omar aedcd2fb1a Merge branch 'master' into docking 6 years ago
  Matthias Moulin 2e756d5b47 Explicit narrowing cast from size_t to UINT (#2726) 6 years ago
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 6 years ago
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
  omar 8dc04a4c9f Merge branch 'master' into docking 6 years ago
  omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 6 years ago
  omar c72040a715 Merge branch 'master' into docking 6 years ago
  omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 6 years ago
  omar 825b61e4ba Merge branch 'master' into docking 6 years ago
  omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 years ago
  omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 years ago