Commit History

Author SHA1 Message Date
  RT2 484764860d Backends: SDL3: added support for viewport->ParentViewportId field to support parenting windows at OS level. (#7973) 11 months ago
  ocornut f63c95a076 Merge branch 'master' into docking 1 year ago
  ocornut 6af9ac29ec Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809) 1 year ago
  ocornut 4832027eb6 Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. 1 year ago
  Matt Guerrette 6a7319543c Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) 1 year ago
  ocornut fed4841bd4 Merge branch 'master' into docking 1 year ago
  ocornut 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. 1 year ago
  ocornut 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) 1 year ago
  ocornut ea01c63e36 Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853) 1 year ago
  ocornut 24b077c7f8 Merge branch 'master' into docking (multi-viewport broken until next commit) 1 year ago
  ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 1 year ago
  ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 1 year ago
  Anonymous Maarten 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 1 year ago
  ocornut 65840c19c4 Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) 1 year ago
  RT2 fa65dcf24c Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896) 1 year ago
  ocornut 271910e349 Backends: SDL3: Update for API changes: SDL_GetDisplays() memory ownership change. (#7809) 1 year ago
  ocornut 3fab2bb7be Merge branch 'master' into docking 1 year ago
  ocornut eb72b5a8ee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) 1 year ago
  ocornut 0e485a2109 Merge branch 'master' into docking 1 year ago
  ocornut c2d21ab04f Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801) 1 year ago
  ocornut 5ea96c15cd Merge branch 'master' into docking 1 year ago
  ocornut 9c2f6003e4 Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports. 1 year ago
  wermi df3a74389e Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) 1 year ago
  ocornut 3f61da7e8b Merge branch 'master' into docking 1 year ago
  ocornut fb799bba7f (Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context. 1 year ago
  ocornut ae708e3bcd Backends: SDL3: add default case to fix warnings. (#7763) 1 year ago
  ocornut a489585f84 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 1 year ago
  ocornut 12f92518bc Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762) 1 year ago
  ocornut 3369cbd277 Merge branch 'master' into docking 1 year ago
  Max Ortner ccf3ee674a Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754) 1 year ago