RT2
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484764860d
Backends: SDL3: added support for viewport->ParentViewportId field to support parenting windows at OS level. (#7973)
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11 months ago |
ocornut
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f63c95a076
Merge branch 'master' into docking
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1 year ago |
ocornut
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6af9ac29ec
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809)
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1 year ago |
ocornut
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4832027eb6
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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1 year ago |
Matt Guerrette
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6a7319543c
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
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1 year ago |
ocornut
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fed4841bd4
Merge branch 'master' into docking
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1 year ago |
ocornut
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214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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1 year ago |
ocornut
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9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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1 year ago |
ocornut
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ea01c63e36
Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853)
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1 year ago |
ocornut
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24b077c7f8
Merge branch 'master' into docking (multi-viewport broken until next commit)
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1 year ago |
ocornut
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2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
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1 year ago |
ocornut
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1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
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1 year ago |
Anonymous Maarten
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591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
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1 year ago |
ocornut
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65840c19c4
Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902)
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1 year ago |
RT2
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fa65dcf24c
Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896)
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1 year ago |
ocornut
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271910e349
Backends: SDL3: Update for API changes: SDL_GetDisplays() memory ownership change. (#7809)
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1 year ago |
ocornut
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3fab2bb7be
Merge branch 'master' into docking
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1 year ago |
ocornut
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eb72b5a8ee
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
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1 year ago |
ocornut
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0e485a2109
Merge branch 'master' into docking
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1 year ago |
ocornut
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c2d21ab04f
Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)
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1 year ago |
ocornut
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5ea96c15cd
Merge branch 'master' into docking
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1 year ago |
ocornut
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9c2f6003e4
Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
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1 year ago |
wermi
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df3a74389e
Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
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1 year ago |
ocornut
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3f61da7e8b
Merge branch 'master' into docking
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1 year ago |
ocornut
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fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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1 year ago |
ocornut
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ae708e3bcd
Backends: SDL3: add default case to fix warnings. (#7763)
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1 year ago |
ocornut
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a489585f84
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
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1 year ago |
ocornut
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12f92518bc
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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1 year ago |
ocornut
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3369cbd277
Merge branch 'master' into docking
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1 year ago |
Max Ortner
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ccf3ee674a
Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
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1 year ago |