Commit History

Author SHA1 Message Date
  ocornut 514a97a9b7 Merge branch 'master' into docking 1 year ago
  ocornut d885fe4dd0 (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 1 year ago
  ocornut 22503bfe75 Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. (#5371) 1 year ago
  ocornut 02b9797696 Backends: SDL3: fixes use of now removed SDL_bool. 1 year ago
  ocornut d7cedd648b Backends: SDL2, SDL3: Fixed building for UWP platforms. (#8008) 1 year ago
  ocornut 10fe2b674a Merge branch 'master' into docking 1 year ago
  ocornut 0af2c4ef76 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) 1 year ago
  ocornut bc77cccd31 Merge branch 'master' into docking 1 year ago
  ocornut 42272505c9 Backends: ensure that ImGuiPlatformMonitor list is available after backend Init call. (#7995) 1 year ago
  ocornut cfae5ac71b Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997) 1 year ago
  RT2 1ab1e3c656 Backends: SDL3: rework implementation of ImGuiViewportFlags_NoTaskBarIcon. (#7989) 1 year ago
  RT2 484764860d Backends: SDL3: added support for viewport->ParentViewportId field to support parenting windows at OS level. (#7973) 1 year ago
  ocornut f63c95a076 Merge branch 'master' into docking 1 year ago
  ocornut 6af9ac29ec Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809) 1 year ago
  ocornut 4832027eb6 Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure. 1 year ago
  Matt Guerrette 6a7319543c Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807) 1 year ago
  ocornut fed4841bd4 Merge branch 'master' into docking 1 year ago
  ocornut 214977e5fd IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn. 1 year ago
  ocornut 9ff60ae31d IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660) 1 year ago
  ocornut ea01c63e36 Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853) 1 year ago
  ocornut 24b077c7f8 Merge branch 'master' into docking (multi-viewport broken until next commit) 1 year ago
  ocornut 2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853) 1 year ago
  ocornut 1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853) 1 year ago
  Anonymous Maarten 591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 1 year ago
  ocornut 65840c19c4 Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902) 1 year ago
  RT2 fa65dcf24c Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896) 1 year ago
  ocornut 271910e349 Backends: SDL3: Update for API changes: SDL_GetDisplays() memory ownership change. (#7809) 1 year ago
  ocornut 3fab2bb7be Merge branch 'master' into docking 1 year ago
  ocornut eb72b5a8ee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) 1 year ago
  ocornut 0e485a2109 Merge branch 'master' into docking 1 year ago