ocornut
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514a97a9b7
Merge branch 'master' into docking
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1 year ago |
ocornut
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d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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1 year ago |
ocornut
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22503bfe75
Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. (#5371)
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1 year ago |
ocornut
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02b9797696
Backends: SDL3: fixes use of now removed SDL_bool.
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1 year ago |
ocornut
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d7cedd648b
Backends: SDL2, SDL3: Fixed building for UWP platforms. (#8008)
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1 year ago |
ocornut
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10fe2b674a
Merge branch 'master' into docking
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1 year ago |
ocornut
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0af2c4ef76
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
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1 year ago |
ocornut
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bc77cccd31
Merge branch 'master' into docking
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1 year ago |
ocornut
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42272505c9
Backends: ensure that ImGuiPlatformMonitor list is available after backend Init call. (#7995)
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1 year ago |
ocornut
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cfae5ac71b
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
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1 year ago |
RT2
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1ab1e3c656
Backends: SDL3: rework implementation of ImGuiViewportFlags_NoTaskBarIcon. (#7989)
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1 year ago |
RT2
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484764860d
Backends: SDL3: added support for viewport->ParentViewportId field to support parenting windows at OS level. (#7973)
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1 year ago |
ocornut
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f63c95a076
Merge branch 'master' into docking
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1 year ago |
ocornut
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6af9ac29ec
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809)
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1 year ago |
ocornut
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4832027eb6
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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1 year ago |
Matt Guerrette
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6a7319543c
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
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1 year ago |
ocornut
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fed4841bd4
Merge branch 'master' into docking
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1 year ago |
ocornut
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214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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1 year ago |
ocornut
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9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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1 year ago |
ocornut
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ea01c63e36
Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853)
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1 year ago |
ocornut
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24b077c7f8
Merge branch 'master' into docking (multi-viewport broken until next commit)
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1 year ago |
ocornut
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2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
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1 year ago |
ocornut
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1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
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1 year ago |
Anonymous Maarten
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591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
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1 year ago |
ocornut
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65840c19c4
Backends: SDL2, SDL3, Win32: don't submit monitor with 0 DpiScale (e.g. accessibility virtual monitor?). to prevent assert. (#7902)
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1 year ago |
RT2
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fa65dcf24c
Backends: SDL2, SDL3: Replace Win32 hack with SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN hint. (#7896)
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1 year ago |
ocornut
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271910e349
Backends: SDL3: Update for API changes: SDL_GetDisplays() memory ownership change. (#7809)
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1 year ago |
ocornut
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3fab2bb7be
Merge branch 'master' into docking
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1 year ago |
ocornut
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eb72b5a8ee
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
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1 year ago |
ocornut
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0e485a2109
Merge branch 'master' into docking
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1 year ago |