ocornut
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6fd2ee9416
Merge branch 'master' into docking
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2 years ago |
ocornut
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51bbc70652
Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710)
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2 years ago |
ocornut
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1dc7d0e633
Merge branch 'master' into docking
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2 years ago |
ocornut
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fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
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2 years ago |
ocornut
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caf4b7f1e6
Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665)
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3 years ago |
ocornut
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e21f462f6f
Merge branch 'master' into docking
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3 years ago |
ocornut
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e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323)
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3 years ago |
ocornut
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21fc57f2cf
Merge branch 'master' into docking
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3 years ago |
ocornut
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90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
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3 years ago |
rokups
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101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
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3 years ago |
ocornut
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8dd5425182
Merge branch 'master' into docking
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3 years ago |
Andrea Palmatè
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14ca75d4e7
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844)
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3 years ago |
ocornut
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377b864bb4
Merge branch 'master' into docking
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3 years ago |
ocornut
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9b0c26b0b2
Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082)
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3 years ago |
Rokas Kupstys
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c5f67218bf
Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082)
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3 years ago |
Sergiu Giurgiu
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31e77eacdb
Backends: SDL: Add extra mouse buttons handling (#5125)
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3 years ago |
ocornut
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fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
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3 years ago |
ocornut
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1e18da5c38
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
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3 years ago |
Rokas Kupstys
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f337378066
Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (#5012)
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3 years ago |
ocornut
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033538731c
Merge branch 'master' into docking
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3 years ago |
Clownacy
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c6cab1f352
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. (#4927)
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3 years ago |
ocornut
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5017602752
Backends: SDL: Amend 08350e5, multi-viewports mouse tracking works under Linux. (#4960) + Reword tests to help static analysis.
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3 years ago |
ocornut
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08350e53e7
Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (#4960)
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3 years ago |
ocornut
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d5f0d45ae4
Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
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3 years ago |
ocornut
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c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858)
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3 years ago |
ocornut
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cda3db1449
Backends: SDL: Fixed key mapping for ImGuiKey_Menu (#4921) + misc typos (#4928)
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3 years ago |
ocornut
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3e0d6ec895
Merge branch 'master' into docking
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3 years ago |
ocornut
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62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787)
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3 years ago |
ocornut
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39c3412f91
Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
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3 years ago |
ocornut
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e278277d53
IO: added AddMouseViewportEvent() + used in backends.
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3 years ago |