omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 years ago |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 years ago |
Mario Botsch
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affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
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6 years ago |
omar
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ae405b83a4
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
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6 years ago |
omar
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5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
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6 years ago |
omar
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512d39d031
Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
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6 years ago |
omar
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ff03ae503b
Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
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6 years ago |
omar
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55c02099c5
Version 1.69, comments, typos
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6 years ago |
omar
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beb3062dc5
Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
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6 years ago |
omar
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9d1a392d7d
Examples: OpenGL: Comments about versions and loaders. (#2393, #2351)
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6 years ago |
omar
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2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
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6 years ago |
omar
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a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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6 years ago |
omar
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f366828dd2
Minor tweaks to reduce false positive of PVS Studio static analyzer.
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6 years ago |
omar
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5fc6899dc2
Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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be66f94639
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a52771f9609267e9ad67d4f2835e0df0072
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6 years ago |
omar
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f52f0a5277
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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6 years ago |
omar
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ac9aaf4b6e
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
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6 years ago |
hesiod
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500a60debc
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
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6 years ago |
omar
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02afbaeef0
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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6 years ago |
omar
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1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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7 years ago |
omar
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b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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7 years ago |
Jérémie Dumas
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e476b7e727
WIP on configurable OpenGL loader. (#2001, #2002)
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7 years ago |
omar
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421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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7 years ago |
omar
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d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
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7 years ago |
omar
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35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
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7 years ago |
omar
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067edd09f9
imgui_impl_opengl3: Comments. (#1987)
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7 years ago |
Dado
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81562b2b5a
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985)
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7 years ago |
omar
|
544db70852
Examples: OpenGL3: Tweaks, added changelog. (#1941)
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7 years ago |