Commit History

作者 SHA1 備註 提交日期
  omar 7feccf9ab2 Merge branch 'master' into docking 6 年之前
  omar 3bbc27ebd9 Fixed more FAQ links. (#2848) 6 年之前
  omar aedcd2fb1a Merge branch 'master' into docking 6 年之前
  Matthias Moulin 2e756d5b47 Explicit narrowing cast from size_t to UINT (#2726) 6 年之前
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 年之前
  omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 6 年之前
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 年之前
  omar 8dc04a4c9f Merge branch 'master' into docking 6 年之前
  omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 6 年之前
  omar c72040a715 Merge branch 'master' into docking 6 年之前
  omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 6 年之前
  omar 825b61e4ba Merge branch 'master' into docking 6 年之前
  omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 年之前
  omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 年之前
  omar 655ebe4eaf Merge branch 'master' into docking 6 年之前
  omar 8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 6 年之前
  omar 49fb8e6c45 Merge branch 'master' into docking 6 年之前
  omar 163779da51 Examples: DirectX12: Various tidying up. 6 年之前
  omar 2cada3c143 Merge branch 'master' into docking 6 年之前
  omar a79785c0b9 ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). 6 年之前
  omar 8079344cee Merge branch 'master' into viewport 6 年之前
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 年之前
  omar 3a678d48b1 Merge branch 'master' into viewport 6 年之前
  omar 8d58055a54 Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration. 6 年之前
  omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 7 年之前
  omar afeefadb4e Merge branch 'master' into viewport 7 年之前
  omar a423f032ee About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 7 年之前
  omar 19c4fa8dd5 Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional. 7 年之前
  omar b85f345369 Merge branch 'master' into viewport 7 年之前
  omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 7 年之前