omar
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7feccf9ab2
Merge branch 'master' into docking
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6 年之前 |
omar
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3bbc27ebd9
Fixed more FAQ links. (#2848)
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6 年之前 |
omar
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aedcd2fb1a
Merge branch 'master' into docking
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6 年之前 |
Matthias Moulin
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2e756d5b47
Explicit narrowing cast from size_t to UINT (#2726)
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6 年之前 |
omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 年之前 |
omar
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63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
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6 年之前 |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 年之前 |
omar
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8dc04a4c9f
Merge branch 'master' into docking
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6 年之前 |
omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 年之前 |
omar
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c72040a715
Merge branch 'master' into docking
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6 年之前 |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 年之前 |
omar
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825b61e4ba
Merge branch 'master' into docking
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6 年之前 |
omar
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ae405b83a4
Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452)
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6 年之前 |
omar
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5c1cd5c8c7
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
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6 年之前 |
omar
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655ebe4eaf
Merge branch 'master' into docking
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6 年之前 |
omar
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8130fd9816
Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
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6 年之前 |
omar
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49fb8e6c45
Merge branch 'master' into docking
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6 年之前 |
omar
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163779da51
Examples: DirectX12: Various tidying up.
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6 年之前 |
omar
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2cada3c143
Merge branch 'master' into docking
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6 年之前 |
omar
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a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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6 年之前 |
omar
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8079344cee
Merge branch 'master' into viewport
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6 年之前 |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 年之前 |
omar
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3a678d48b1
Merge branch 'master' into viewport
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6 年之前 |
omar
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8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
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6 年之前 |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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7 年之前 |
omar
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afeefadb4e
Merge branch 'master' into viewport
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7 年之前 |
omar
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a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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7 年之前 |
omar
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19c4fa8dd5
Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
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7 年之前 |
omar
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b85f345369
Merge branch 'master' into viewport
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7 年之前 |
omar
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1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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7 年之前 |