Histórico de Commits

Autor SHA1 Mensagem Data
  omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) há 5 anos atrás
  Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. há 5 anos atrás
  omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. há 6 anos atrás
  omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) há 6 anos atrás
  Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. há 6 anos atrás
  Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample há 6 anos atrás
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. há 6 anos atrás
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). há 6 anos atrás
  David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) há 6 anos atrás
  omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) há 6 anos atrás
  omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) há 6 anos atrás
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) há 6 anos atrás
  omar d9a4cbc429 Examples: Comments about GLFW/SDL versions há 6 anos atrás
  omar a9a60a24c1 Tweaked asserts há 6 anos atrás
  omar 2889a14f86 Build fix for master. há 6 anos atrás
  omar b1cd52b674 Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421) há 6 anos atrás
  omar 48f6fdb349 Fixed typo. há 6 anos atrás
  omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. há 6 anos atrás
  omar 35d648341b Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) há 6 anos atrás
  Michael Vetter 084c26aa41 Fix spacing in imgui_imp_sdl example (#2111) há 7 anos atrás
  omar 7c3b9172ad Examples: Referring to missing gamepad support in back-end that are missing it. há 7 anos atrás
  omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. há 7 anos atrás
  omar b1fc988c6b imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941) há 7 anos atrás
  omar d016ef1825 Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits) há 7 anos atrás
  omar 7b2662d245 Examples: Comments, bits of documentation há 7 anos atrás
  omar c4e34aaace Examples: Comments to clarify how the keyboard data is indexed. há 7 anos atrás
  omar 62b3d7c51e Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914) há 7 anos atrás
  Aiekick ecd9a223e3 add hand cursor support (+11 squashed commit) há 7 anos atrás
  omar c44a4bed84 Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887) há 7 anos atrás
  omar 185b4dde87 Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end. há 7 anos atrás