Commit History

Autor SHA1 Mensaxe Data
  omar 92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. %!s(int64=8) %!d(string=hai) anos
  omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) %!s(int64=8) %!d(string=hai) anos
  omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) %!s(int64=8) %!d(string=hai) anos
  omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) %!s(int64=8) %!d(string=hai) anos
  ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) %!s(int64=9) %!d(string=hai) anos
  ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) %!s(int64=9) %!d(string=hai) anos
  ocornut b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master %!s(int64=9) %!d(string=hai) anos
  ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) %!s(int64=9) %!d(string=hai) anos
  ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) %!s(int64=9) %!d(string=hai) anos
  Gustav 08a9e78da5 fixed space issues %!s(int64=9) %!d(string=hai) anos
  Gustav 5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame %!s(int64=9) %!d(string=hai) anos
  Jamie Seward 0a1d456de1 Fix compile warnings in SDL examples %!s(int64=9) %!d(string=hai) anos
  ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) %!s(int64=9) %!d(string=hai) anos
  ocornut c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626) %!s(int64=9) %!d(string=hai) anos
  ocornut bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602) %!s(int64=9) %!d(string=hai) anos
  ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) %!s(int64=9) %!d(string=hai) anos
  ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one %!s(int64=9) %!d(string=hai) anos
  ocornut e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples (#495) %!s(int64=9) %!d(string=hai) anos
  Nick Gravelyn 8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. %!s(int64=9) %!d(string=hai) anos
  ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) %!s(int64=9) %!d(string=hai) anos
  ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) %!s(int64=9) %!d(string=hai) anos
  ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) %!s(int64=9) %!d(string=hai) anos
  ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces %!s(int64=9) %!d(string=hai) anos
  ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) %!s(int64=9) %!d(string=hai) anos
  ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) %!s(int64=9) %!d(string=hai) anos
  ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. %!s(int64=10) %!d(string=hai) anos
  ocornut 6800939e73 Examples: Header comments. %!s(int64=10) %!d(string=hai) anos
  zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples %!s(int64=10) %!d(string=hai) anos
  ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) %!s(int64=10) %!d(string=hai) anos
  ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) %!s(int64=10) %!d(string=hai) anos