omar
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bef0a13283
Examples: Comments about GLSL version not being the same as GL context version. (#1828)
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7 years ago |
omar
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cd602b8832
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
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7 years ago |
omar
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a2ed3ee2cf
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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7 years ago |
omar
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63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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7 years ago |
omar
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3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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7 years ago |
omar
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4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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7 years ago |
omar
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73d493c780
Examples: Organized header files to make available features more visible.
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7 years ago |
omar
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36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
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7 years ago |
ocornut
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fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
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9 years ago |
ocornut
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04396ed7a9
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
ocornut
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94ec3d534e
Examples: Header comments.
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9 years ago |
ocornut
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ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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9 years ago |
ocornut
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9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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9 years ago |