커밋 기록

작성자 SHA1 메시지 날짜
  omar 9cda3035fd Merge branch 'master' into docking 6 년 전
  omar cbd5a21fb0 Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer. 6 년 전
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 년 전
  Vincent Hamm 3e8eebfbec Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635) 6 년 전
  omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 6 년 전
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 년 전
  omar 8dc04a4c9f Merge branch 'master' into docking 6 년 전
  omar 7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 6 년 전
  omar c72040a715 Merge branch 'master' into docking 6 년 전
  omar b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 6 년 전
  omar 76e61958fd Merge branch 'master' into docking 6 년 전
  omar d88121ff5b Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524 6 년 전
  ibachar 4f22a45cb5 Removed git merge leftovers 6 년 전
  omar 825b61e4ba Merge branch 'master' into docking 6 년 전
  omar ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 6 년 전
  omar 5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 6 년 전
  omar 655ebe4eaf Merge branch 'master' into docking 6 년 전
  omar 8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 6 년 전
  omar 49fb8e6c45 Merge branch 'master' into docking 6 년 전
  omar 163779da51 Examples: DirectX12: Various tidying up. 6 년 전
  omar 2cada3c143 Merge branch 'master' into docking 6 년 전
  omar a79785c0b9 ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). 6 년 전
  omar 8079344cee Merge branch 'master' into viewport 6 년 전
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 년 전
  omar 3a678d48b1 Merge branch 'master' into viewport 6 년 전
  omar 8d58055a54 Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration. 6 년 전
  omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 년 전
  omar afeefadb4e Merge branch 'master' into viewport 6 년 전
  omar a423f032ee About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 년 전
  omar b85f345369 Merge branch 'master' into viewport 7 년 전