Commit History

Author SHA1 Message Date
  omar 9cda3035fd Merge branch 'master' into docking 6 years ago
  omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 6 years ago
  Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 6 years ago
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  omar 63310acd58 Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar. 6 years ago
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
  omar 4158cba1ff Merge branch 'master' into docking 6 years ago
  Alzathar 02d6d2d487 Platform Binding for GLFW updated with the release of GLFW 3.3 (#2547) 6 years ago
  omar ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). 6 years ago
  omar dfb82d5c22 Merge branch 'master' into docking 6 years ago
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
  omar 9afb849e16 Merge branch 'master' into docking 6 years ago
  omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) 6 years ago
  Richard Mitton 7a536f1bd2 Examples + Viewport: GLFW: context wasn't set when using multiple windows. (#2392) 6 years ago
  omar ff0f9aa856 Comments for Linux/Mac (#2117) 6 years ago
  omar 09c9bf2edb Merge branch 'master' into docking 6 years ago
  omar 93d1179805 Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. 6 years ago
  omar 8079344cee Merge branch 'master' into viewport 6 years ago
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
  omar 9391a97fbf Merge branch 'master' into viewport 6 years ago
  omar f435aa193b Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). 6 years ago
  omar 951c9dd68b Merge branch 'master' into viewport 6 years ago
  omar d9a4cbc429 Examples: Comments about GLFW/SDL versions 6 years ago
  omar a9a60a24c1 Tweaked asserts 6 years ago
  omar f3a0b17bb8 Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments. 6 years ago
  omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 years ago
  omar afeefadb4e Merge branch 'master' into viewport 6 years ago
  omar a423f032ee About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 years ago
  omar d8ab2c1ac9 Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo 6 years ago
  omar 862781b195 Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch) 6 years ago