omar
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9cda3035fd
Merge branch 'master' into docking
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6 years ago |
omar
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f0348ddffc
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
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6 years ago |
Aaron Cooper
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0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
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6 years ago |
omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 years ago |
omar
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63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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4158cba1ff
Merge branch 'master' into docking
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6 years ago |
Alzathar
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02d6d2d487
Platform Binding for GLFW updated with the release of GLFW 3.3 (#2547)
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6 years ago |
omar
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ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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6 years ago |
omar
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dfb82d5c22
Merge branch 'master' into docking
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6 years ago |
omar
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6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
omar
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9afb849e16
Merge branch 'master' into docking
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6 years ago |
omar
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cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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6 years ago |
Richard Mitton
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7a536f1bd2
Examples + Viewport: GLFW: context wasn't set when using multiple windows. (#2392)
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6 years ago |
omar
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ff0f9aa856
Comments for Linux/Mac (#2117)
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6 years ago |
omar
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09c9bf2edb
Merge branch 'master' into docking
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6 years ago |
omar
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93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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6 years ago |
omar
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8079344cee
Merge branch 'master' into viewport
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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9391a97fbf
Merge branch 'master' into viewport
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6 years ago |
omar
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f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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6 years ago |
omar
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951c9dd68b
Merge branch 'master' into viewport
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6 years ago |
omar
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d9a4cbc429
Examples: Comments about GLFW/SDL versions
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6 years ago |
omar
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a9a60a24c1
Tweaked asserts
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6 years ago |
omar
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f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
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6 years ago |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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afeefadb4e
Merge branch 'master' into viewport
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6 years ago |
omar
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a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |
omar
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d8ab2c1ac9
Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
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6 years ago |
omar
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862781b195
Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
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6 years ago |