Commit History

Author SHA1 Message Date
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  omar 4158cba1ff Merge branch 'master' into docking 6 years ago
  omar ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). 6 years ago
  omar dfb82d5c22 Merge branch 'master' into docking 6 years ago
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
  omar f7db4fad31 Merge branch 'master' into docking 6 years ago
  Bruce Mitchener b5d57a6615 Fix typos. (#2413) 6 years ago
  omar 09c9bf2edb Merge branch 'master' into docking 6 years ago
  omar 93d1179805 Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. 6 years ago
  omar b46076458c Examples: Win32: Removed unused code left-over from merge e9c625a1dc91818385aea650716200e6119fa5f6 6 years ago
  omar 03b0266b59 Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). (#2327) 6 years ago
  omar e1143377c2 Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. (#1542, #2117) 6 years ago
  omar 8079344cee Merge branch 'master' into viewport 6 years ago
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
  omar 82e31d34f0 Merge branch 'master' into viewport 6 years ago
  omar b8020032f9 Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264) 6 years ago
  omar acdb4823dd Examples: Win32: Fix for older Windows SDK. 6 years ago
  omar e9c625a1dc Merge branch 'master' into viewport 6 years ago
  omar 872477548b Examples: Win32: Using IsChild() to be compatible with windows created within a parent. (#1951, #2087, #2156, #2232) 6 years ago
  omar 9391a97fbf Merge branch 'master' into viewport 6 years ago
  omar f435aa193b Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). 6 years ago
  omar 133f112af0 Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people] 6 years ago
  omar 0cabe4dedf Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542) 6 years ago
  omar cfcad42b89 Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542) 6 years ago
  omar 4a6f95acc8 Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active. 6 years ago
  omar 951c9dd68b Merge branch 'master' into viewport 6 years ago
  omar a9a60a24c1 Tweaked asserts 6 years ago
  omar 5d20da1b36 Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676) 6 years ago
  omar f3a0b17bb8 Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments. 6 years ago
  omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. 6 years ago