omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 years ago |
omar
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4158cba1ff
Merge branch 'master' into docking
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6 years ago |
omar
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ef13d95466
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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6 years ago |
omar
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dfb82d5c22
Merge branch 'master' into docking
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6 years ago |
omar
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6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
omar
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f7db4fad31
Merge branch 'master' into docking
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6 years ago |
Bruce Mitchener
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b5d57a6615
Fix typos. (#2413)
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6 years ago |
omar
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09c9bf2edb
Merge branch 'master' into docking
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6 years ago |
omar
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93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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6 years ago |
omar
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b46076458c
Examples: Win32: Removed unused code left-over from merge e9c625a1dc91818385aea650716200e6119fa5f6
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6 years ago |
omar
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03b0266b59
Examples: Made imgui_impl_win32 drag gdi32.lib for GetDeviceCaps(). (#2327)
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6 years ago |
omar
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e1143377c2
Viewport: Added ImGuiViewportFlags_NoFocusOnClick + support in imgui_impl_win32. Made windows with no decoration always set the _NoFocus flags. (#1542, #2117)
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6 years ago |
omar
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8079344cee
Merge branch 'master' into viewport
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |
omar
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82e31d34f0
Merge branch 'master' into viewport
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6 years ago |
omar
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b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
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6 years ago |
omar
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acdb4823dd
Examples: Win32: Fix for older Windows SDK.
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6 years ago |
omar
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e9c625a1dc
Merge branch 'master' into viewport
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6 years ago |
omar
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872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. (#1951, #2087, #2156, #2232)
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6 years ago |
omar
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9391a97fbf
Merge branch 'master' into viewport
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6 years ago |
omar
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f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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6 years ago |
omar
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133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people]
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6 years ago |
omar
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0cabe4dedf
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. (#1542)
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6 years ago |
omar
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cfcad42b89
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. (#1542)
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6 years ago |
omar
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4a6f95acc8
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
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6 years ago |
omar
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951c9dd68b
Merge branch 'master' into viewport
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6 years ago |
omar
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a9a60a24c1
Tweaked asserts
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6 years ago |
omar
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5d20da1b36
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
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6 years ago |
omar
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f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
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6 years ago |
omar
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7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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6 years ago |