Commit History

Author SHA1 Message Date
  ocornut b0a936e5d4 Merge branch 'master' into docking (incl revert of examples refactor) 2 years ago
  ocornut 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) 2 years ago
  ocornut 5ebb6a2954 Merge branch 'master' into docking 2 years ago
  ocornut 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) 2 years ago
  ocornut 5386ddcd05 Merge branch 'master' into docking 2 years ago
  ocornut f822e07d76 Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081) 2 years ago
  ocornut 887abe9578 Merge branch 'master' into docking 2 years ago
  ocornut 3617a96372 Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463) 2 years ago
  ocornut fc3815bfe5 Merge branch 'master' into docking 2 years ago
  ocornut 90de839445 Backends: SDL: fix build on WinRT (#6019, #5974) - version for docking branch 2 years ago
  ITotalJustice da832532c0 Backends: SDL: fix build on WinRT (#6019, #5974) 2 years ago
  ocornut d7aca168ee Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. (#5710, #5012) 2 years ago
  ocornut edf522b58a Merge branch 'master' into docking + amends change to nullptr (#5760) 2 years ago
  ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2 years ago
  ocornut 6fd2ee9416 Merge branch 'master' into docking 2 years ago
  ocornut 51bbc70652 Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710) 2 years ago
  ocornut 1dc7d0e633 Merge branch 'master' into docking 2 years ago
  ocornut fd408c9790 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456) 2 years ago
  ocornut caf4b7f1e6 Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665) 3 years ago
  ocornut e21f462f6f Merge branch 'master' into docking 3 years ago
  ocornut e99c4fc668 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323) 3 years ago
  ocornut 21fc57f2cf Merge branch 'master' into docking 3 years ago
  ocornut 90ef327882 Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724) 3 years ago
  rokups 101aec95d9 Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend. 3 years ago
  ocornut 8dd5425182 Merge branch 'master' into docking 3 years ago
  Andrea Palmatè 14ca75d4e7 Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844) 3 years ago
  ocornut 377b864bb4 Merge branch 'master' into docking 3 years ago
  ocornut 9b0c26b0b2 Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082) 3 years ago
  Rokas Kupstys c5f67218bf Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082) 3 years ago
  Sergiu Giurgiu 31e77eacdb Backends: SDL: Add extra mouse buttons handling (#5125) 3 years ago