ocornut
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b0a936e5d4
Merge branch 'master' into docking (incl revert of examples refactor)
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2 years ago |
ocornut
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6584de4a78
Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113)
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2 years ago |
ocornut
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5ebb6a2954
Merge branch 'master' into docking
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2 years ago |
ocornut
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1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096)
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2 years ago |
ocornut
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5386ddcd05
Merge branch 'master' into docking
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2 years ago |
ocornut
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f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. (#4019, #6096, #6081)
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2 years ago |
ocornut
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887abe9578
Merge branch 'master' into docking
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2 years ago |
ocornut
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3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. (#4019, #6096, #1463)
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2 years ago |
ocornut
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fc3815bfe5
Merge branch 'master' into docking
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2 years ago |
ocornut
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90de839445
Backends: SDL: fix build on WinRT (#6019, #5974) - version for docking branch
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2 years ago |
ITotalJustice
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da832532c0
Backends: SDL: fix build on WinRT (#6019, #5974)
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2 years ago |
ocornut
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d7aca168ee
Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. (#5710, #5012)
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2 years ago |
ocornut
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edf522b58a
Merge branch 'master' into docking + amends change to nullptr (#5760)
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2 years ago |
ocornut
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c54230d14e
Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
ocornut
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6fd2ee9416
Merge branch 'master' into docking
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2 years ago |
ocornut
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51bbc70652
Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710)
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2 years ago |
ocornut
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1dc7d0e633
Merge branch 'master' into docking
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2 years ago |
ocornut
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fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
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2 years ago |
ocornut
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caf4b7f1e6
Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665)
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3 years ago |
ocornut
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e21f462f6f
Merge branch 'master' into docking
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3 years ago |
ocornut
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e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323)
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3 years ago |
ocornut
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21fc57f2cf
Merge branch 'master' into docking
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3 years ago |
ocornut
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90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
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3 years ago |
rokups
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101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
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3 years ago |
ocornut
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8dd5425182
Merge branch 'master' into docking
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3 years ago |
Andrea Palmatè
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14ca75d4e7
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. (#5190) + Allow redefining IM_COL32_XXX layout macros. (#5190, #767, #844)
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3 years ago |
ocornut
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377b864bb4
Merge branch 'master' into docking
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3 years ago |
ocornut
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9b0c26b0b2
Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. (#5012, #5082)
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3 years ago |
Rokas Kupstys
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c5f67218bf
Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) (#5012, #5082)
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3 years ago |
Sergiu Giurgiu
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31e77eacdb
Backends: SDL: Add extra mouse buttons handling (#5125)
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3 years ago |