Rokas Kupstys
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b7686a88e9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
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4 years ago |
ocornut
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f7f30476d5
Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
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3 years ago |
ocornut
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fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
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3 years ago |
Rokas Kupstys
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40fd163a3b
Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
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3 years ago |
ocornut
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dbeea7220f
Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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3 years ago |
ocornut
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389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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4 years ago |
ocornut
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440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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3 years ago |
ocornut
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c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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3 years ago |
Rokas Kupstys
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2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
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4 years ago |
Siarhei Fiedartsou
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f8bad7e1e3
Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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4 years ago |
Nicolas Noble
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e3e1fbcf02
Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
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4 years ago |
ocornut
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d2ffbd9b86
Version 1.84
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4 years ago |
ocornut
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e3988a84db
Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
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4 years ago |
Rokas Kupstys
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459de65477
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
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4 years ago |
ocornut
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f24abbc47d
Fix various warnings (#4442)
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4 years ago |
ocornut
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b380d3abe3
Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
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4 years ago |
ocornut
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cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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4 years ago |
ocornut
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23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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4 years ago |
ocornut
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4cec3a0467
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
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4 years ago |
ocornut
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b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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4 years ago |
ocornut
|
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
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4 years ago |
Chaoya Li
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2ab7f96f21
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
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4 years ago |
Ivan Sokolov
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0905439c31
Backends: OpenGL3: Destroy shader objects right away (#4244)
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4 years ago |
Tatsuya Yatagawa
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fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. (#4201)
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4 years ago |
ocornut
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838c16533d
Backends: Comments.
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4 years ago |
ocornut
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556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
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4 years ago |
thedmd
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3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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4 years ago |
Sam Jones
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71dda216ef
Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186)
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4 years ago |
ocornut
|
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
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4 years ago |
ocornut
|
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
|
4 years ago |