Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  ocornut dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 3 yıl önce
  ocornut 389982eb5a Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381) 4 yıl önce
  ocornut 440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464) 3 yıl önce
  ocornut c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 3 yıl önce
  Rokas Kupstys 2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464) 4 yıl önce
  Siarhei Fiedartsou f8bad7e1e3 Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include 4 yıl önce
  Nicolas Noble e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) 4 yıl önce
  ocornut d2ffbd9b86 Version 1.84 4 yıl önce
  ocornut e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 4 yıl önce
  Rokas Kupstys 459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445) 4 yıl önce
  ocornut f24abbc47d Fix various warnings (#4442) 4 yıl önce
  ocornut b380d3abe3 Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. 4 yıl önce
  ocornut cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend. 4 yıl önce
  ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 4 yıl önce
  ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141) 4 yıl önce
  ocornut b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys(). 4 yıl önce
  ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141) 4 yıl önce
  Chaoya Li 2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267) 4 yıl önce
  Ivan Sokolov 0905439c31 Backends: OpenGL3: Destroy shader objects right away (#4244) 4 yıl önce
  Tatsuya Yatagawa fe24591411 Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. (#4201) 4 yıl önce
  ocornut 838c16533d Backends: Comments. 4 yıl önce
  ocornut 556689591c Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998) 4 yıl önce
  thedmd 3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 4 yıl önce
  Sam Jones 71dda216ef Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186) 4 yıl önce
  ocornut bda12e5fdd Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 4 yıl önce
  ocornut 58a0a7058c Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually. 4 yıl önce
  ocornut 9bcf77eb81 Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034) + fix some PVS warnings, fix typo, blanks. 4 yıl önce
  ocornut 7d5d5711c2 Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668) 4 yıl önce
  ocornut 5292320110 Amend ffe8f0177fb8ca371e5f3195d8399cadf1596483 (#3544) + readme fixes 4 yıl önce
  Louis Schnellbach ffe8f0177f Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state (#3544) 4 yıl önce