ocornut
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c008c7d494
Merge remote-tracking branch 'origin/master' into docking
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3 months ago |
ocornut
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c90ea1315a
Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
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3 months ago |
ocornut
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08689c51a9
Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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3 months ago |
ocornut
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fcdaa32793
Backends: GLFW: Disable multi-viewports under Wayland. (#8587)
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3 months ago |
ocornut
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fe298cf984
Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)"
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3 months ago |
ocornut
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2a000ee091
Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)
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3 months ago |
ocornut
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f53de38e1f
Viewports, Backends: Debug logging.
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3 months ago |
ocornut
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06c2c9f456
Merge branch 'master' into docking
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4 months ago |
Zane van Iperen
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74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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4 months ago |
ocornut
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b811c42034
Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558)
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4 months ago |
ocornut
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df5690d91a
Merge branch 'master' into docking
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4 months ago |
ocornut
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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5 months ago |
ocornut
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aa97252f60
Merge branch 'master' into docking
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5 months ago |
ocornut
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51e4cba909
Backends: Fixed zealous warnings.
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5 months ago |
ocornut
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6972b6c380
Merge branch 'master' into docking
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5 months ago |
ocornut
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a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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5 months ago |
ocornut
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3fb14b50f8
Merge branch 'master' into docking
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5 months ago |
ocornut
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aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
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5 months ago |
ocornut
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2db3e9d439
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
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5 months ago |
ocornut
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9ab0b66f50
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
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5 months ago |
TheMode
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dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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5 months ago |
ocornut
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773060155f
Merge branch 'master' into docking
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5 months ago |
ocornut
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1a7b5945c7
Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
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5 months ago |
ocornut
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eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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6 months ago |
ocornut
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8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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6 months ago |
ocornut
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afd659bb92
Merge branch 'master' into docking
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6 months ago |
ocornut
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b78cc37891
Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
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6 months ago |
ocornut
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71d39a4634
Merge branch 'master' into docking
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6 months ago |
ocornut
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a431e1277e
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
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6 months ago |
ocornut
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6e94f6cefb
Merge branch 'master' into docking
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7 months ago |