Commit History

Author SHA1 Message Date
  ocornut c008c7d494 Merge remote-tracking branch 'origin/master' into docking 3 months ago
  ocornut c90ea1315a Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.) 3 months ago
  ocornut 08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 3 months ago
  ocornut fcdaa32793 Backends: GLFW: Disable multi-viewports under Wayland. (#8587) 3 months ago
  ocornut fe298cf984 Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)" 3 months ago
  ocornut 2a000ee091 Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576) 3 months ago
  ocornut f53de38e1f Viewports, Backends: Debug logging. 3 months ago
  ocornut 06c2c9f456 Merge branch 'master' into docking 4 months ago
  Zane van Iperen 74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 4 months ago
  ocornut b811c42034 Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558) 4 months ago
  ocornut df5690d91a Merge branch 'master' into docking 4 months ago
  ocornut 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 5 months ago
  ocornut aa97252f60 Merge branch 'master' into docking 5 months ago
  ocornut 51e4cba909 Backends: Fixed zealous warnings. 5 months ago
  ocornut 6972b6c380 Merge branch 'master' into docking 5 months ago
  ocornut a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 5 months ago
  ocornut 3fb14b50f8 Merge branch 'master' into docking 5 months ago
  ocornut aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650) 5 months ago
  ocornut 2db3e9d439 Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457) 5 months ago
  ocornut 9ab0b66f50 Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853) 5 months ago
  TheMode dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407) 5 months ago
  ocornut 773060155f Merge branch 'master' into docking 5 months ago
  ocornut 1a7b5945c7 Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415) 5 months ago
  ocornut eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 6 months ago
  ocornut 8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends. 6 months ago
  ocornut afd659bb92 Merge branch 'master' into docking 6 months ago
  ocornut b78cc37891 Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660) 6 months ago
  ocornut 71d39a4634 Merge branch 'master' into docking 6 months ago
  ocornut a431e1277e Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660) 6 months ago
  ocornut 6e94f6cefb Merge branch 'master' into docking 7 months ago