omar
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c29971cf72
Merge branch 'master' into viewport
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7 years ago |
omar
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74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
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7 years ago |
omar
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2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
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7 years ago |
omar
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46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
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7 years ago |
omar
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09d8943967
Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
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7 years ago |
omar
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1c18d65313
Examples: Renamed glfw error callback for clarity.
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7 years ago |
omar
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4d46383100
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542)
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7 years ago |
omar
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9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
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7 years ago |
omar
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e9fa17e1bf
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
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7 years ago |
omar
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5b282bdd48
Examples: Renamed glfw error callback so it's more clear what it is.
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7 years ago |
omar
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fc80f2b41a
Merge branch 'examples_refactor' into viewport
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7 years ago |
omar
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d98a5d54aa
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 years ago |
omar
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8074d56bdd
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 years ago |
omar
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2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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7 years ago |
omar
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4cee46f909
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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7 years ago |
omar
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c8a9969511
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
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7 years ago |
omar
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b0a8734c92
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
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7 years ago |
omar
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63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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7 years ago |
omar
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f0364aa359
Merge branch 'context'
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7 years ago |
omar
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ae30efc0fd
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
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7 years ago |
omar
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27980d9688
Merge branch 'master' into context
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7 years ago |
omar
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47e81a6194
Merge branch 'master' into navigation
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7 years ago |
omar
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cd3dd886de
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
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7 years ago |
omar
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23c11e9764
Merge branch 'master' into navigation
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7 years ago |
omar
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cca9c3e3da
Examples: Using Dark theme by default. (#707). Tweaked demo code.
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7 years ago |
omar
|
2933e6765c
Merge branch 'master' into navigation
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7 years ago |
omar
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6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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7 years ago |
omar
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827f4b17d3
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
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7 years ago |
omar
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3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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7 years ago |
omar
|
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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7 years ago |