Commit History

Author SHA1 Message Date
  omar c29971cf72 Merge branch 'master' into viewport 7 years ago
  omar 74b7dce394 Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks 7 years ago
  omar 2fecd332fc Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042) 7 years ago
  omar 46b61427e1 Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042) 7 years ago
  omar 09d8943967 Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw. 7 years ago
  omar 1c18d65313 Examples: Renamed glfw error callback for clarity. 7 years ago
  omar 4d46383100 Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). (#1542) 7 years ago
  omar 9dcc07422e Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542) 7 years ago
  omar e9fa17e1bf Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542) 7 years ago
  omar 5b282bdd48 Examples: Renamed glfw error callback so it's more clear what it is. 7 years ago
  omar fc80f2b41a Merge branch 'examples_refactor' into viewport 7 years ago
  omar d98a5d54aa Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
  omar 8074d56bdd Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
  omar 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 7 years ago
  omar 4cee46f909 Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) 7 years ago
  omar c8a9969511 Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw 7 years ago
  omar b0a8734c92 Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip) 7 years ago
  omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) 7 years ago
  omar f0364aa359 Merge branch 'context' 7 years ago
  omar ae30efc0fd Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787) 7 years ago
  omar 27980d9688 Merge branch 'master' into context 7 years ago
  omar 47e81a6194 Merge branch 'master' into navigation 7 years ago
  omar cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 7 years ago
  omar 23c11e9764 Merge branch 'master' into navigation 7 years ago
  omar cca9c3e3da Examples: Using Dark theme by default. (#707). Tweaked demo code. 7 years ago
  omar 2933e6765c Merge branch 'master' into navigation 7 years ago
  omar 6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. 7 years ago
  omar 827f4b17d3 Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
  omar 3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787) 7 years ago
  omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 7 years ago