ocornut
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c5e2bb7cd1
Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends.
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3 months ago |
ocornut
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75ddd9a6cd
Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
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3 months ago |
ocornut
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b6786595a4
Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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4 months ago |
puugz
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a806d2f9b8
Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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5 months ago |
ocornut
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d17e9fc107
Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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7 months ago |
ocornut
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b4a5d1dc53
Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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7 months ago |
ocornut
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21902e2f53
Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
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7 months ago |
ocornut
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e799849272
Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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7 months ago |
Delta
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8bbccf7a97
Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
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7 months ago |