cfillion
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ced92d9c52
Inputs, Viewports: fix UpdateViewportsNewFrame() running before UpdateInputEvents(), leading to MouseViewport lagging by a frame on transitions. (#5837, #4921)
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2 年之前 |
ocornut
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375ae5dce4
Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
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2 年之前 |
ocornut
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431fc6a7f6
Internals: using ItemAdd() consistently for internal items: windows & tables resize grips/borders, ScrollbarEx().
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2 年之前 |
ocornut
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178aee4b1c
Debug Tools: Debug Log: add and use ImGuiTextLineIndex.
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2 年之前 |
ocornut
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50c4234aca
Docking: Further fixes for highlight of nested nodes. (#5702)
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2 年之前 |
ocornut
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5370b46c4e
Docking: Made spacing between dock nodes not a dropping gap.
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2 年之前 |
ocornut
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f6bd7c8e53
Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. (#2673)
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2 年之前 |
ocornut
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bc918404fe
Internals: using ImToUpper() since std one does too many things.
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2 年之前 |
ocornut
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9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
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2 年之前 |
ocornut
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5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
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2 年之前 |
ocornut
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f87e891f18
Merge branch 'master' into docking
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2 年之前 |
ocornut
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08752b372e
Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. (#5775)
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2 年之前 |
ocornut
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81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775)
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2 年之前 |
ocornut
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3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
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2 年之前 |
ocornut
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edf522b58a
Merge branch 'master' into docking + amends change to nullptr (#5760)
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2 年之前 |
ocornut
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8a44c31c95
Scrolling: Further reduce unrelease mouse-wheel locked window timer + misc refactor (#2604, #3795, #4559)
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2 年之前 |
ocornut
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cb04326b46
Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows with no close button. [changes for docking] (#5745)
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2 年之前 |
ocornut
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c7d3d22ae1
Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. (#4559, #3795, #2604)
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2 年之前 |
ocornut
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80a870a3e5
Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again (#2604) + small refactor
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2 年之前 |
ocornut
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fb0b9c7160
Docking: Fixed missing highlight when using dock node host window borders. (#5702)
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2 年之前 |
ocornut
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f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. (#5704, #1811)
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2 年之前 |
ocornut
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69beaa1d0b
Viewports: Fix AddMouseViewportEvent() to honor AppAcceptingEvents, filter duplicate, add to debug log.
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2 年之前 |
ocornut
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d91211f9f2
Merge branch 'master' into docking
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2 年之前 |
ocornut
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cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. (#5599, #4921)
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2 年之前 |
ocornut
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fac8295d6e
IO: remove ImGuiInputEvent::IgnoredAsSame (revert part of 839c3100), will filter earlier in next commit. (#5599)
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2 年之前 |
ocornut
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9e7f460c09
Fixed GetKeyName() for ImGuiMod_XXX values, made invalid MousePos display in log nicer. (#4921, #456)
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2 年之前 |
ocornut
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9f6aae3bf2
Nav: Fixed race condition pressing Esc during popup opening frame causing crash.
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2 年之前 |
ocornut
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bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207)
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2 年之前 |
ocornut
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3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730)
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2 年之前 |
ocornut
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d5d705069d
Various comments
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2 年之前 |