ocornut
|
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
|
9 years ago |
ocornut
|
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
|
9 years ago |
ocornut
|
79ad22e1f2
Fixed various Clang -Weverything warnings (#626)
|
9 years ago |
ocornut
|
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
|
9 years ago |
ocornut
|
7661b1e778
Trim trailing spaces
|
9 years ago |
ocornut
|
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
9 years ago |
ocornut
|
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
|
9 years ago |
Nick Gravelyn
|
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
|
9 years ago |
Nick Gravelyn
|
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
|
9 years ago |
ocornut
|
04396ed7a9
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
9 years ago |
ocornut
|
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
9 years ago |
ocornut
|
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
9 years ago |
ocornut
|
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
|
9 years ago |
ocornut
|
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
|
9 years ago |
ocornut
|
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
|
9 years ago |
ocornut
|
6800939e73
Examples: Header comments.
|
9 years ago |
zryan3
|
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
|
9 years ago |
ocornut
|
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
|
9 years ago |
ocornut
|
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
|
9 years ago |
ocornut
|
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
|
9 years ago |
ocornut
|
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
|
10 years ago |
Thomas Pöchtrager
|
3604aecf8f
Minor Windows adjustments
|
10 years ago |
Daniel Gibson
|
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
|
10 years ago |
Daniel Gibson
|
02a0967243
Fix SDL2-example for Linux
|
10 years ago |
ocornut
|
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
|
10 years ago |
ocornut
|
1845ff4690
SDL example: tweaks (#233 #226)
|
10 years ago |
ocornut
|
b7e63c163c
SDL example: update for indexed rendering.
|
10 years ago |
ocornut
|
a14f6696a3
SDL example: more cleanup to match other examples (#233 #226)
|
10 years ago |
ocornut
|
22e099366f
SDL example: further cleanup to match other examples (#233 #226)
|
10 years ago |
ocornut
|
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. (#226)
|
10 years ago |