ocornut
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5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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1 year ago |
ocornut
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d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
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1 year ago |
ocornut
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262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
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1 year ago |
ocornut
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d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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1 year ago |
ocornut
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f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
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1 year ago |
ocornut
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bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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1 year ago |
ocornut
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fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
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1 year ago |
ocornut
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001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
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1 year ago |
ocornut
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b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
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1 year ago |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 year ago |
ocornut
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1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
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1 year ago |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 years ago |
Gereon V
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055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
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2 years ago |
Michael Martz
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506f7e0074
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2 years ago |
ocornut
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9203883bbe
Comments + Metal using SetTexID(0) for consistency.
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2 years ago |
ocornut
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a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
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2 years ago |
ocornut
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f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
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2 years ago |
ocornut
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8a6911b894
Backends: Fixes zealous warnings (#5760)
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2 years ago |
Adam Kewley
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2496b973f9
Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644)
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2 years ago |
ocornut
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fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
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2 years ago |
imkzh
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734c6af187
Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953)
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2 years ago |
ocornut
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e816bc6723
Merge misc changes from docking branch to reduce small drift.
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2 years ago |
ocornut
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1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
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2 years ago |