omar
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f1b5c742ff
Viewports: Add various comments
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5 years ago |
omar
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861f786d81
Merge branch 'master' into docking
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5 years ago |
Rokas Kupstys
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f6951bb67d
Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. (#2117)
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5 years ago |
omar
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c706ff6f3a
Merge branch 'master' into docking
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5 years ago |
omar
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0f7105e156
Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802)
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5 years ago |
NeroBurner-tux
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78ff147181
SDL: On wayland use SDL_GetMouseState (#2802)
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6 years ago |
omar
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992736dc5d
Merge branch 'refs/heads/master' into docking
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5 years ago |
omar
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8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
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5 years ago |
Rokas Kupstys
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945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
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5 years ago |
omar
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7feccf9ab2
Merge branch 'master' into docking
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5 years ago |
omar
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53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
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5 years ago |
omar
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575df6f192
Merge branch 'master' into docking
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6 years ago |
omar
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9cda3035fd
Merge branch 'master' into docking
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6 years ago |
omar
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f0348ddffc
Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005)
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6 years ago |
Aaron Cooper
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0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
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6 years ago |
omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 years ago |
Vincent Hamm
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3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
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6 years ago |
omar
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e2c1f0a7cd
Merge branch 'master' into docking
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6 years ago |
Vincent Hamm
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cc4d76cc23
Implement SDL/dx11 sample
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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dfb82d5c22
Merge branch 'master' into docking
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6 years ago |
omar
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6789ea3482
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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6 years ago |
David Amador
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994a92d79d
Added support to use controllers via SDL_GameController. (#2509)
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6 years ago |
omar
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882d480b5e
Examples: Removed unused variable (will be used in docking branch tho, undo when merging!)
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6 years ago |
omar
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9afb849e16
Merge branch 'master' into docking
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6 years ago |
omar
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cfa8f672f6
Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
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6 years ago |
omar
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7f6a025c93
Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306)
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6 years ago |
omar
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f6fbb99a9c
Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch.
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6 years ago |
omar
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8079344cee
Merge branch 'master' into viewport
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6 years ago |
omar
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2c38b32db1
Removed trailing spaces (#2038, #2299)
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6 years ago |