Commit History

Author SHA1 Message Date
  omar f1b5c742ff Viewports: Add various comments 5 years ago
  omar 861f786d81 Merge branch 'master' into docking 5 years ago
  Rokas Kupstys f6951bb67d Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. (#2117) 5 years ago
  omar c706ff6f3a Merge branch 'master' into docking 5 years ago
  omar 0f7105e156 Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802) 5 years ago
  NeroBurner-tux 78ff147181 SDL: On wayland use SDL_GetMouseState (#2802) 6 years ago
  omar 992736dc5d Merge branch 'refs/heads/master' into docking 5 years ago
  omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) 5 years ago
  Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. 5 years ago
  omar 7feccf9ab2 Merge branch 'master' into docking 5 years ago
  omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. 5 years ago
  omar 575df6f192 Merge branch 'master' into docking 6 years ago
  omar 9cda3035fd Merge branch 'master' into docking 6 years ago
  omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 6 years ago
  Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 6 years ago
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  Vincent Hamm 3e8eebfbec Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635) 6 years ago
  omar e2c1f0a7cd Merge branch 'master' into docking 6 years ago
  Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample 6 years ago
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
  omar dfb82d5c22 Merge branch 'master' into docking 6 years ago
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
  David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) 6 years ago
  omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) 6 years ago
  omar 9afb849e16 Merge branch 'master' into docking 6 years ago
  omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) 6 years ago
  omar 7f6a025c93 Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306) 6 years ago
  omar f6fbb99a9c Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch. 6 years ago
  omar 8079344cee Merge branch 'master' into viewport 6 years ago
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago