ocornut
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f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
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5 years ago |
Omar
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bb1e6f8af6
Merge branch 'master' into docking
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5 years ago |
Rokas Kupstys
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21b9e42964
Minor fixes to example_sdl_metal and a changelog entry.
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5 years ago |
omar
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813e0c18e6
Merge branch 'master' into docking
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5 years ago |
omar
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26d177bc03
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
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5 years ago |
omar
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7feccf9ab2
Merge branch 'master' into docking
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5 years ago |
Rokas Kupstys
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6892b81578
Remove trailing spaces from bunch of files.
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5 years ago |
omar
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e0c0e53edf
Merge branch 'master' into docking
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5 years ago |
omar
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a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809)
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5 years ago |
omar
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adbbd17cb6
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
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6 years ago |
omar
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516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
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6 years ago |
Vincent Hamm
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cc4d76cc23
Implement SDL/dx11 sample
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6 years ago |