Commit History

Author SHA1 Message Date
  ocornut f2c7f3b200 Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542) 5 years ago
  Omar bb1e6f8af6 Merge branch 'master' into docking 5 years ago
  Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. 5 years ago
  omar 813e0c18e6 Merge branch 'master' into docking 5 years ago
  omar 26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 5 years ago
  omar 7feccf9ab2 Merge branch 'master' into docking 5 years ago
  Rokas Kupstys 6892b81578 Remove trailing spaces from bunch of files. 5 years ago
  omar e0c0e53edf Merge branch 'master' into docking 5 years ago
  omar a2f3dcfc97 Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) 5 years ago
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 6 years ago
  Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample 6 years ago