Commit History

Author SHA1 Message Date
  ocornut f2c7f3b200 Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542) 5 years ago
  Omar bb1e6f8af6 Merge branch 'master' into docking 5 years ago
  Rokas Kupstys 21b9e42964 Minor fixes to example_sdl_metal and a changelog entry. 5 years ago
  omar 813e0c18e6 Merge branch 'master' into docking 5 years ago
  omar 26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 5 years ago
  omar 7feccf9ab2 Merge branch 'master' into docking 5 years ago
  Rokas Kupstys 6892b81578 Remove trailing spaces from bunch of files. 5 years ago
  omar e0c0e53edf Merge branch 'master' into docking 5 years ago
  omar a2f3dcfc97 Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) 5 years ago
  omar e2c1f0a7cd Merge branch 'master' into docking 6 years ago
  omar 516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 6 years ago
  omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 6 years ago
  omar dfb82d5c22 Merge branch 'master' into docking 6 years ago
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
  David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) 6 years ago
  omar f159eb35fb Examples: SDL: Removed unused code. (#2484) 6 years ago
  omar 3eedb542a6 Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples. 6 years ago
  omar 2cada3c143 Merge branch 'master' into docking 6 years ago
  omar d16dbc5b87 Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky] 6 years ago
  omar f94af2f5c5 Merge branch 'viewport' into docking 6 years ago
  omar 8079344cee Merge branch 'master' into viewport 6 years ago
  omar 2c38b32db1 Removed trailing spaces (#2038, #2299) 6 years ago
  omar ce1626a51e Merge branch 'viewport' into docking 6 years ago
  omar a71d3c8cb3 Viewport: Misc comments following user feedbacks.. 6 years ago
  omar 81a2546cea Merge branch 'viewport' into docking 6 years ago
  omar ee5560a958 Merge branch 'master' into viewport + added style tweak block when viewports are enabled 6 years ago
  omar d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 6 years ago
  omar 62cfdceac1 Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542) 6 years ago
  omar 4a43f347bb Merge branch 'viewport' into docking 6 years ago
  omar a3d6554e8e Merge branch 'master' into viewport + specific changes for GLFW callbacks 6 years ago