ocornut
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f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
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5 years ago |
omar
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861f786d81
Merge branch 'master' into docking
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5 years ago |
Rokas Kupstys
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5e2329b98e
Backends: GL3: Implement glbinding opengl loader support. (#2870)
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5 years ago |
omar
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d581939387
Removed trailing spaces.
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5 years ago |
omar
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813e0c18e6
Merge branch 'master' into docking
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5 years ago |
omar
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ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
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5 years ago |
omar
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b3e94f5de8
Merge branch 'master' into docking
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5 years ago |
omar
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f002a11898
Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa]
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5 years ago |
dawid
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4d0c88e9e6
Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. (#2866, #2852)
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5 years ago |
omar
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7feccf9ab2
Merge branch 'master' into docking
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5 years ago |
omar
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3bbc27ebd9
Fixed more FAQ links. (#2848)
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5 years ago |
Rokas Kupstys
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6892b81578
Remove trailing spaces from bunch of files.
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5 years ago |
omar
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e0c0e53edf
Merge branch 'master' into docking
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5 years ago |
Konstantin Podsvirov
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f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804)
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5 years ago |
omar
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6994bf10bc
Merge branch 'master' into docking + fix for RenderMouseCursor()
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5 years ago |
omar
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97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798)
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5 years ago |
omar
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575df6f192
Merge branch 'master' into docking
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5 years ago |
omar
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cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
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5 years ago |
omar
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e2c1f0a7cd
Merge branch 'master' into docking
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6 years ago |
Vincent Hamm
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342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631)
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6 years ago |
omar
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63310acd58
Synced/merged minor cruft from master branch to minimize drift. Only meaningful change AFAIK is removing ImGuiComboFlags_PopupAlignLeft flag from the tab list combo emitted by TabBar.
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6 years ago |
omar
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431aa4e456
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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6 years ago |
omar
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cc48f1e5dd
Merge branch 'master' into docking
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6 years ago |
omar
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c3d600abed
Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594)
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6 years ago |
omar
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8dc04a4c9f
Merge branch 'master' into docking
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6 years ago |
omar
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7755cbbef2
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
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6 years ago |
omar
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c72040a715
Merge branch 'master' into docking
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6 years ago |
omar
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b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
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6 years ago |
Mario Botsch
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affa7e2422
Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
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6 years ago |
omar
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825b61e4ba
Merge branch 'master' into docking
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6 years ago |