Commit History

Author SHA1 Message Date
  ocornut f2c7f3b200 Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542) 5 years ago
  ocornut a7ace918fe Merge branch 'master' into docking 5 years ago
  ocornut a41332453e Unicode: Changelog, comments, minimum CI integration. (#2541, #2538, #2815) 5 years ago
  Cloud Wu 6d59653e82 Unicode: full Unicode Support (6 squashed commits) (#2541, #2538) 6 years ago
  Omar bb1e6f8af6 Merge branch 'master' into docking 5 years ago
  Omar ceec3cd3fd Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions. 5 years ago
  Omar 8601187fee Backends: Win32: Clarify how the WndProc handler requires a forward declaration. 5 years ago
  omar 7e2d172ae5 Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled. 5 years ago
  omar f1b5c742ff Viewports: Add various comments 5 years ago
  omar 8bcac7d95c Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released. 5 years ago
  omar e499497ec5 Backends: Win32: Added support for io.KeySuper (Windows key) for consistency with other backends. (#2976) 5 years ago
  omar 44174b1fa1 Merge branch 'master' into docking 5 years ago
  omar 4f7bf7e96a Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. (#2716) 5 years ago
  omar 861f786d81 Merge branch 'master' into docking 5 years ago
  omar 992736dc5d Merge branch 'refs/heads/master' into docking 5 years ago
  omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) 5 years ago
  Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. 5 years ago
  omar 575df6f192 Merge branch 'master' into docking 5 years ago
  omar 9cda3035fd Merge branch 'master' into docking 6 years ago
  omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 6 years ago
  Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 6 years ago
  omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) 6 years ago
  omar 4158cba1ff Merge branch 'master' into docking 6 years ago
  omar ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). 6 years ago
  omar dfb82d5c22 Merge branch 'master' into docking 6 years ago
  omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 6 years ago
  omar f7db4fad31 Merge branch 'master' into docking 6 years ago
  Bruce Mitchener b5d57a6615 Fix typos. (#2413) 6 years ago
  omar 09c9bf2edb Merge branch 'master' into docking 6 years ago
  omar 93d1179805 Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency. 6 years ago