ocornut
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73176348a2
Demo: added variety of usage scenarios, hooking Alt, Mouse Wheel, Home, CTRL+Tab demos.
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3 years ago |
ocornut
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8fb38b7a6e
Demo: added SetKeyOwner(), ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease demo.
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3 years ago |
ocornut
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bf75bfec48
Amend f6890ed mostly to please static analyzers.
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2 weeks ago |
ocornut
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1c544ee941
Version 1.92.3
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2 weeks ago |
ocornut
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70a43f3088
Fixed build with IMGUI_ENABLE_TEST_ENGINE.
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2 weeks ago |
ocornut
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9cf9d2be83
Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. (#8937, #4631)
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2 weeks ago |
ocornut
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7e473d38d3
Debug Tools: ID Stack Tool: internal renaming (should be no-op).
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2 weeks ago |
ocornut
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6d834d325e
Debug Tools: ID Stack Tool: fixed misleading/unnecessary run of UpdateDebugToolStackQueries() on first frame. (#4631)
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2 weeks ago |
ocornut
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f6890ed007
Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused.
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2 weeks ago |
ocornut
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431f2c5abd
InputText: fixed dubious code handling ImGuiInputTextFlags_EscapeClearsAll.
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3 weeks ago |
ocornut
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6274ca4266
Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h.
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3 weeks ago |
ocornut
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d92c8c6aff
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921)
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3 weeks ago |
ocornut
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72c00f39c1
Backends: GLFW: fix ImGui_ImplGlfw_IsWayland() amend broken 10d0162. (#8921, #8920)
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3 weeks ago |
ocornut
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2675b7ca26
Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. (#8920, #8921)
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3 weeks ago |
ocornut
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10d0162378
Backends: GLFW: added ImGui_ImplGlfw_IsWayland(). (#8921, #8920)
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3 weeks ago |
ocornut
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3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
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3 weeks ago |
ocornut
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e044d99710
Examples: standardized all examples to have a base window size of 1280x800.
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3 weeks ago |
ocornut
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22a6a83c54
Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414)
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3 weeks ago |
ocornut
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cd476b27f8
Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756)
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3 weeks ago |
ocornut
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9f13684d70
Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921)
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3 weeks ago |
ocornut
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6d25cb844b
CI: switch iOS build to macos-14 runner as macos-latest currently fails.
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3 weeks ago |
ocornut
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36133d8ac4
InputText: Word-Wrap: hide vertical scrollbar but takes its width into account. (#3237, #952, #1062, #7363)
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3 weeks ago |
ocornut
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b6a33f8ce1
InputText: Word-Wrap: amend 7f1e2bb to avoid triggering static analyzer. (#3237, #952, #1062, #7363)
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3 weeks ago |
ocornut
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78c1d4a92c
InputText: Word-Wrap: moving ImGuiInputTextFlags_WordWrap to public API. Added in demo. (#3237, #952, #1062, #7363)
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3 weeks ago |
ocornut
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7f1e2bb8dd
InputText: Word-Wrap: avoid word-wrap specific path InputTextLineIndexGetPosOffset() when word-wrap is disabled. (#3237, #952, #1062, #7363)
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3 weeks ago |
ocornut
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2f3e85bc37
Comments
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3 weeks ago |
ocornut
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8a94422246
InputText: optimize inactive path by avoiding an early ImStrlen().
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3 weeks ago |
ocornut
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ae832ce532
InputText: moved blocks so same text rendering code is now used for active and inactive states.
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3 weeks ago |
ocornut
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1e52e7b90c
InputText: Added a line index. Refactored cursor and selection rendering, now simpler, easier to reason about, and faster. (#3237, #952, #1062, #7363)
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3 weeks ago |
ocornut
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67085d732a
ImGuiTextIndex: rename member.
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3 weeks ago |