Commit History

Author SHA1 Message Date
  ocornut 73176348a2 Demo: added variety of usage scenarios, hooking Alt, Mouse Wheel, Home, CTRL+Tab demos. 3 years ago
  ocornut 8fb38b7a6e Demo: added SetKeyOwner(), ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease demo. 3 years ago
  ocornut bf75bfec48 Amend f6890ed mostly to please static analyzers. 2 weeks ago
  ocornut 1c544ee941 Version 1.92.3 2 weeks ago
  ocornut 70a43f3088 Fixed build with IMGUI_ENABLE_TEST_ENGINE. 2 weeks ago
  ocornut 9cf9d2be83 Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. (#8937, #4631) 2 weeks ago
  ocornut 7e473d38d3 Debug Tools: ID Stack Tool: internal renaming (should be no-op). 2 weeks ago
  ocornut 6d834d325e Debug Tools: ID Stack Tool: fixed misleading/unnecessary run of UpdateDebugToolStackQueries() on first frame. (#4631) 2 weeks ago
  ocornut f6890ed007 Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused. 2 weeks ago
  ocornut 431f2c5abd InputText: fixed dubious code handling ImGuiInputTextFlags_EscapeClearsAll. 3 weeks ago
  ocornut 6274ca4266 Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h. 3 weeks ago
  ocornut d92c8c6aff Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921) 3 weeks ago
  ocornut 72c00f39c1 Backends: GLFW: fix ImGui_ImplGlfw_IsWayland() amend broken 10d0162. (#8921, #8920) 3 weeks ago
  ocornut 2675b7ca26 Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. (#8920, #8921) 3 weeks ago
  ocornut 10d0162378 Backends: GLFW: added ImGui_ImplGlfw_IsWayland(). (#8921, #8920) 3 weeks ago
  ocornut 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) 3 weeks ago
  ocornut e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 3 weeks ago
  ocornut 22a6a83c54 Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414) 3 weeks ago
  ocornut cd476b27f8 Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756) 3 weeks ago
  ocornut 9f13684d70 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921) 3 weeks ago
  ocornut 6d25cb844b CI: switch iOS build to macos-14 runner as macos-latest currently fails. 3 weeks ago
  ocornut 36133d8ac4 InputText: Word-Wrap: hide vertical scrollbar but takes its width into account. (#3237, #952, #1062, #7363) 3 weeks ago
  ocornut b6a33f8ce1 InputText: Word-Wrap: amend 7f1e2bb to avoid triggering static analyzer. (#3237, #952, #1062, #7363) 3 weeks ago
  ocornut 78c1d4a92c InputText: Word-Wrap: moving ImGuiInputTextFlags_WordWrap to public API. Added in demo. (#3237, #952, #1062, #7363) 3 weeks ago
  ocornut 7f1e2bb8dd InputText: Word-Wrap: avoid word-wrap specific path InputTextLineIndexGetPosOffset() when word-wrap is disabled. (#3237, #952, #1062, #7363) 3 weeks ago
  ocornut 2f3e85bc37 Comments 3 weeks ago
  ocornut 8a94422246 InputText: optimize inactive path by avoiding an early ImStrlen(). 3 weeks ago
  ocornut ae832ce532 InputText: moved blocks so same text rendering code is now used for active and inactive states. 3 weeks ago
  ocornut 1e52e7b90c InputText: Added a line index. Refactored cursor and selection rendering, now simpler, easier to reason about, and faster. (#3237, #952, #1062, #7363) 3 weeks ago
  ocornut 67085d732a ImGuiTextIndex: rename member. 3 weeks ago