Rémy Tassoux
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9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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4 hari lalu |
ocornut
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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1 Minggu lalu |
ocornut
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3dafd9e898
Backends: DirectX12: enable swapchain tearing if available. (#8965)
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2 minggu lalu |
Rémy Tassoux
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5ce903af6e
Backends: DX12: Use one fence instead of one by viewport. (master) (#8961)
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2 minggu lalu |
ocornut
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3ff195f702
Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961)
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2 minggu lalu |
Rémy Tassoux
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217bc445ff
Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465)
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2 minggu lalu |
ocornut
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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3 minggu lalu |
ocornut
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14e076c5bb
Backends: Internal renaming of samplers.
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1 bulan lalu |
ocornut
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336d9212fc
Backends: using range-for to iterate draw_data->CmdLists[].
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3 bulan lalu |
ocornut
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e97e55adbc
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
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3 bulan lalu |
ocornut
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8d6e66d38c
Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
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3 bulan lalu |
PlayDay
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725d185a31
Backends: DirectX12: fixed build on MinGW. (#8702, #4594)
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3 bulan lalu |
ocornut
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df068ce11e
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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4 bulan lalu |
ocornut
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eefe5d5aac
Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
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10 bulan lalu |
tamas-rabel
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b9ac32a0d5
Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631)
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5 bulan lalu |
WSSDude
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ba513ba804
Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
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7 bulan lalu |
ocornut
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af987eb117
Backends: DX12: build fix for Clang. (#8582)
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5 bulan lalu |
ocornut
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de4f77b0ac
Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
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7 bulan lalu |
ocornut
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1aab00da85
Misc shallow tweaks/tidying up. (#8446)
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7 bulan lalu |
ocornut
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5dce79e941
Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429)
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7 bulan lalu |
ocornut
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100075f2be
Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
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9 bulan lalu |
ocornut
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006721fbd6
Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
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10 bulan lalu |
bmarques1995
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53dd7552dc
Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
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10 bulan lalu |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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10 bulan lalu |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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10 bulan lalu |
ocornut
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142827f7d8
Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
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11 bulan lalu |
ocornut
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08400f5be7
Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
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11 bulan lalu |
ocornut
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40b2286d16
(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
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11 bulan lalu |
ocornut
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3260ea6954
Examples: Win32+DX12: Tweaks.
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11 bulan lalu |
ocornut
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4994e75852
Backends: DX12: Unmap() call specify written range.
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11 bulan lalu |