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Pembuat SHA1 Pesan Tanggal
  Rémy Tassoux 9be4f150ef Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002) 4 hari lalu
  ocornut fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) 1 Minggu lalu
  ocornut 3dafd9e898 Backends: DirectX12: enable swapchain tearing if available. (#8965) 2 minggu lalu
  Rémy Tassoux 5ce903af6e Backends: DX12: Use one fence instead of one by viewport. (master) (#8961) 2 minggu lalu
  ocornut 3ff195f702 Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961) 2 minggu lalu
  Rémy Tassoux 217bc445ff Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465) 2 minggu lalu
  ocornut d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 3 minggu lalu
  ocornut 14e076c5bb Backends: Internal renaming of samplers. 1 bulan lalu
  ocornut 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 3 bulan lalu
  ocornut e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 3 bulan lalu
  ocornut 8d6e66d38c Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. 3 bulan lalu
  PlayDay 725d185a31 Backends: DirectX12: fixed build on MinGW. (#8702, #4594) 3 bulan lalu
  ocornut df068ce11e Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. 4 bulan lalu
  ocornut eefe5d5aac Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 10 bulan lalu
  tamas-rabel b9ac32a0d5 Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) 5 bulan lalu
  WSSDude ba513ba804 Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412) 7 bulan lalu
  ocornut af987eb117 Backends: DX12: build fix for Clang. (#8582) 5 bulan lalu
  ocornut de4f77b0ac Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn. 7 bulan lalu
  ocornut 1aab00da85 Misc shallow tweaks/tidying up. (#8446) 7 bulan lalu
  ocornut 5dce79e941 Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429) 7 bulan lalu
  ocornut 100075f2be Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own. 9 bulan lalu
  ocornut 006721fbd6 Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 10 bulan lalu
  bmarques1995 53dd7552dc Backends: DX12: let the user specifies the DepthStencilView format. (#8217) 10 bulan lalu
  ocornut 43fbd7ce84 Backends: standardized top of file comments. 10 bulan lalu
  ocornut 566558b17c Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 10 bulan lalu
  ocornut 142827f7d8 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor. 11 bulan lalu
  ocornut 08400f5be7 Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. 11 bulan lalu
  ocornut 40b2286d16 (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators. 11 bulan lalu
  ocornut 3260ea6954 Examples: Win32+DX12: Tweaks. 11 bulan lalu
  ocornut 4994e75852 Backends: DX12: Unmap() call specify written range. 11 bulan lalu