ocornut
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f04d3cbdaa
Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)
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7 months ago |
ocornut
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af271e7330
Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
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7 months ago |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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8 months ago |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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8 months ago |
ocornut
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90dd510df1
Backends: DX11: create sampler outside of ImGui_ImplDX11_CreateFontsTexture().
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10 months ago |
ocornut
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0bde57c25a
Font, Misc: remove qualifier from most font functions.
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9 months ago |
ocornut
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f890d85381
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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10 months ago |
ocornut
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42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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10 months ago |
ocornut
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e94f95d82b
Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
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10 months ago |
ocornut
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9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
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10 months ago |
ocornut
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5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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1 year ago |
ocornut
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d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
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1 year ago |
ocornut
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ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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1 year ago |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 year ago |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 years ago |
Gereon V
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055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
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2 years ago |
ocornut
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e816bc6723
Merge misc changes from docking branch to reduce small drift.
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2 years ago |
ocornut
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c54230d14e
Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
Jack Knobel
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ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends (#5387)
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3 years ago |
ocornut
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f7f30476d5
Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
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3 years ago |
ocornut
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fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
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3 years ago |
ocornut
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440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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3 years ago |
ocornut
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c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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3 years ago |
Rokas Kupstys
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2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
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4 years ago |
ocornut
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cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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4 years ago |
ocornut
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23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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4 years ago |
ocornut
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4cec3a0467
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
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4 years ago |
ocornut
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70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
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4 years ago |
ocornut
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838c16533d
Backends: Comments.
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4 years ago |
thedmd
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3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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4 years ago |