ocornut
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4c2e7bb035
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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6 月之前 |
ocornut
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6fb7d44255
Backends: SDL2/SDL3: Comments. (#7672, #7670)
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6 月之前 |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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7 月之前 |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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7 月之前 |
ocornut
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6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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8 月之前 |
ocornut
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a908d73c16
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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9 月之前 |
Eugene Sandulenko
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a855bd8df3
Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
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9 月之前 |
ocornut
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06092a9756
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
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9 月之前 |
ocornut
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d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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9 月之前 |
ocornut
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cfae5ac71b
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
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10 月之前 |
scribam
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4236bc088f
Backends: SDL2: use SDL_Vulkan_GetDrawableSize with Vulkan instead of SDL_GL_GetDrawableSize. (#7967, #3190)
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10 月之前 |
ocornut
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214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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11 月之前 |
ocornut
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9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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11 月之前 |
ocornut
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ba2f4a2cd5
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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11 月之前 |
ocornut
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2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
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11 月之前 |
ocornut
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1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
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11 月之前 |
Anonymous Maarten
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591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
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1 年之前 |
ocornut
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0ebf49b4c1
IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
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1 年之前 |
ocornut
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380b3559c6
Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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1 年之前 |
ocornut
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fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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1 年之前 |
ocornut
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ae708e3bcd
Backends: SDL3: add default case to fix warnings. (#7763)
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1 年之前 |
ocornut
|
12f92518bc
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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1 年之前 |
ocornut
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32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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1 年之前 |
ocornut
|
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
1 年之前 |
ocornut
|
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
|
1 年之前 |
ocornut
|
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
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1 年之前 |
ocornut
|
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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1 年之前 |
ocornut
|
f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
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1 年之前 |
ocornut
|
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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1 年之前 |
ocornut
|
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
|
1 年之前 |