Histórico de Commits

Autor SHA1 Mensagem Data
  Gary Geng 48e7e7bfe8 Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729) há 1 ano atrás
  ocornut f8de9fec8c Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653) há 1 ano atrás
  ocornut 93daf23223 Examples: SDL3: updates for latest SDL3 API changes. há 1 ano atrás
  kuvaus e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) há 1 ano atrás
  ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) há 1 ano atrás
  ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) há 1 ano atrás
  Green Sky fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953) há 1 ano atrás
  Robert Edmonds da29b776ee Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381) há 1 ano atrás
  ocornut 891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) há 1 ano atrás
  ocornut fd8d6dc5d1 Backends: SDL2,SDL3: tidying up. há 1 ano atrás
  ocornut c6ec69c7c1 Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537) há 1 ano atrás
  ocornut 3733b5064e Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000) há 1 ano atrás
  ocornut add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000) há 1 ano atrás
  ocornut 001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) há 1 ano atrás
  ocornut b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) há 1 ano atrás
  ocornut 357f752bed Docs: add more links to the top of every examples and backends files. há 1 ano atrás
  ocornut 162f8e01aa Backends: SDL3: fixed typo in 1e17d59 (#6735) há 1 ano atrás
  ocornut 1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther(). há 2 anos atrás
  ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) há 2 anos atrás
  ocornut 5dc6013713 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) há 2 anos atrás
  Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) há 2 anos atrás
  Michael Martz 506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) há 2 anos atrás
  ocornut 9203883bbe Comments + Metal using SetTexID(0) for consistency. há 2 anos atrás
  ocornut a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953) há 2 anos atrás
  ocornut f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702) há 2 anos atrás
  ocornut 8a6911b894 Backends: Fixes zealous warnings (#5760) há 2 anos atrás
  Adam Kewley 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) há 2 anos atrás
  ocornut fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) há 2 anos atrás
  ocornut 13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146) há 2 anos atrás
  ocornut d9bf80f655 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146) há 2 anos atrás