Gary Geng
|
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
|
há 1 ano atrás |
ocornut
|
f8de9fec8c
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
|
há 1 ano atrás |
ocornut
|
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
|
há 1 ano atrás |
kuvaus
|
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
|
há 1 ano atrás |
ocornut
|
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
há 1 ano atrás |
ocornut
|
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
|
há 1 ano atrás |
Green Sky
|
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
|
há 1 ano atrás |
Robert Edmonds
|
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
|
há 1 ano atrás |
ocornut
|
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
|
há 1 ano atrás |
ocornut
|
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
|
há 1 ano atrás |
ocornut
|
c6ec69c7c1
Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
|
há 1 ano atrás |
ocornut
|
3733b5064e
Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
|
há 1 ano atrás |
ocornut
|
add915bdc4
Backends: SDL3: Updates for recent API changes. (#7000)
|
há 1 ano atrás |
ocornut
|
001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
|
há 1 ano atrás |
ocornut
|
b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
|
há 1 ano atrás |
ocornut
|
357f752bed
Docs: add more links to the top of every examples and backends files.
|
há 1 ano atrás |
ocornut
|
162f8e01aa
Backends: SDL3: fixed typo in 1e17d59 (#6735)
|
há 1 ano atrás |
ocornut
|
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
|
há 2 anos atrás |
ocornut
|
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
há 2 anos atrás |
ocornut
|
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391)
|
há 2 anos atrás |
Gereon V
|
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
|
há 2 anos atrás |
Michael Martz
|
506f7e0074
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
|
há 2 anos atrás |
ocornut
|
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
|
há 2 anos atrás |
ocornut
|
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
|
há 2 anos atrás |
ocornut
|
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
|
há 2 anos atrás |
ocornut
|
8a6911b894
Backends: Fixes zealous warnings (#5760)
|
há 2 anos atrás |
Adam Kewley
|
2496b973f9
Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644)
|
há 2 anos atrás |
ocornut
|
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
|
há 2 anos atrás |
ocornut
|
13fbd99491
Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146)
|
há 2 anos atrás |
ocornut
|
d9bf80f655
Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146)
|
há 2 anos atrás |