コミット履歴

作者 SHA1 メッセージ 日付
  ocornut aa97252f60 Merge branch 'master' into docking 4 ヶ月 前
  ocornut 51e4cba909 Backends: Fixed zealous warnings. 4 ヶ月 前
  ocornut 6972b6c380 Merge branch 'master' into docking 4 ヶ月 前
  ocornut a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 4 ヶ月 前
  ocornut 3fb14b50f8 Merge branch 'master' into docking 5 ヶ月 前
  ocornut aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650) 5 ヶ月 前
  ocornut 2db3e9d439 Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457) 5 ヶ月 前
  ocornut 9ab0b66f50 Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853) 5 ヶ月 前
  TheMode dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407) 5 ヶ月 前
  ocornut 773060155f Merge branch 'master' into docking 5 ヶ月 前
  ocornut 1a7b5945c7 Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415) 5 ヶ月 前
  ocornut eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 5 ヶ月 前
  ocornut 8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends. 5 ヶ月 前
  ocornut 71d39a4634 Merge branch 'master' into docking 5 ヶ月 前
  ocornut a431e1277e Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660) 5 ヶ月 前
  David Maas a3802c84fd Backends: SDL3: new viewport windows are created with the SDL_WINDOW_HIDDEN flag before calling SDL_ShowWindow(). (#8328 6 ヶ月 前
  ocornut 6e94f6cefb Merge branch 'master' into docking 6 ヶ月 前
  ocornut 4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 6 ヶ月 前
  ocornut 8b0af7fddc Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 6 ヶ月 前
  ocornut c0ae3258f9 Merge branch 'master' into docking 6 ヶ月 前
  ocornut 6fb7d44255 Backends: SDL2/SDL3: Comments. (#7672, #7670) 6 ヶ月 前
  ocornut 2f91176011 Merge branch 'master' into docking 6 ヶ月 前
  ocornut 596e09770d Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) 6 ヶ月 前
  ocornut 960a6f14bf Merge branch 'master' into docking 6 ヶ月 前
  ocornut a9cd0f5e42 Merge branch 'master' into docking 7 ヶ月 前
  ocornut 43fbd7ce84 Backends: standardized top of file comments. 7 ヶ月 前
  ocornut 566558b17c Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 7 ヶ月 前
  ocornut 83660e37e3 Merge branch 'master' into docking 8 ヶ月 前
  ocornut 6f287dd16d (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 8 ヶ月 前
  ocornut 942b64abfc Merge branch 'master' into docking 9 ヶ月 前