ocornut
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aa97252f60
Merge branch 'master' into docking
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4 ヶ月 前 |
ocornut
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51e4cba909
Backends: Fixed zealous warnings.
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4 ヶ月 前 |
ocornut
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6972b6c380
Merge branch 'master' into docking
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4 ヶ月 前 |
ocornut
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a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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4 ヶ月 前 |
ocornut
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3fb14b50f8
Merge branch 'master' into docking
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5 ヶ月 前 |
ocornut
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aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
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5 ヶ月 前 |
ocornut
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2db3e9d439
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
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5 ヶ月 前 |
ocornut
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9ab0b66f50
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
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5 ヶ月 前 |
TheMode
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dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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5 ヶ月 前 |
ocornut
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773060155f
Merge branch 'master' into docking
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5 ヶ月 前 |
ocornut
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1a7b5945c7
Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
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5 ヶ月 前 |
ocornut
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eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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5 ヶ月 前 |
ocornut
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8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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5 ヶ月 前 |
ocornut
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71d39a4634
Merge branch 'master' into docking
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5 ヶ月 前 |
ocornut
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a431e1277e
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
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5 ヶ月 前 |
David Maas
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a3802c84fd
Backends: SDL3: new viewport windows are created with the SDL_WINDOW_HIDDEN flag before calling SDL_ShowWindow(). (#8328
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6 ヶ月 前 |
ocornut
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6e94f6cefb
Merge branch 'master' into docking
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6 ヶ月 前 |
ocornut
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4c2e7bb035
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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6 ヶ月 前 |
ocornut
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8b0af7fddc
Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
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6 ヶ月 前 |
ocornut
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c0ae3258f9
Merge branch 'master' into docking
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6 ヶ月 前 |
ocornut
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6fb7d44255
Backends: SDL2/SDL3: Comments. (#7672, #7670)
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6 ヶ月 前 |
ocornut
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2f91176011
Merge branch 'master' into docking
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6 ヶ月 前 |
ocornut
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596e09770d
Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
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6 ヶ月 前 |
ocornut
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960a6f14bf
Merge branch 'master' into docking
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6 ヶ月 前 |
ocornut
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a9cd0f5e42
Merge branch 'master' into docking
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7 ヶ月 前 |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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7 ヶ月 前 |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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7 ヶ月 前 |
ocornut
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83660e37e3
Merge branch 'master' into docking
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8 ヶ月 前 |
ocornut
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6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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8 ヶ月 前 |
ocornut
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942b64abfc
Merge branch 'master' into docking
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9 ヶ月 前 |