Commit History

Author SHA1 Message Date
  ocornut de4f77b0ac Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn. 4 months ago
  ocornut 1aab00da85 Misc shallow tweaks/tidying up. (#8446) 5 months ago
  ocornut 5dce79e941 Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429) 5 months ago
  ocornut 100075f2be Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own. 6 months ago
  ocornut 006721fbd6 Added ImFontAtlas section index in comments + minor tweaks to DX12 backends. 7 months ago
  bmarques1995 53dd7552dc Backends: DX12: let the user specifies the DepthStencilView format. (#8217) 7 months ago
  ocornut 43fbd7ce84 Backends: standardized top of file comments. 8 months ago
  ocornut 566558b17c Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 8 months ago
  ocornut 142827f7d8 Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor. 8 months ago
  ocornut 08400f5be7 Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct. 8 months ago
  ocornut 40b2286d16 (Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators. 8 months ago
  ocornut 3260ea6954 Examples: Win32+DX12: Tweaks. 8 months ago
  ocornut 4994e75852 Backends: DX12: Unmap() call specify written range. 9 months ago
  ocornut 42f47590f9 Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation. 9 months ago
  ocornut 92b94980c6 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 9 months ago
  ocornut f890d85381 Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590 9 months ago
  ocornut 42206b3d51 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 9 months ago
  ocornut e94f95d82b Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) 9 months ago
  ocornut 9bd5d8a240 Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'. 9 months ago
  ocornut 5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 1 year ago
  ocornut d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275) 1 year ago
  ocornut ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 1 year ago
  ocornut 357f752bed Docs: add more links to the top of every examples and backends files. 1 year ago
  ocornut 33e13c85e1 Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601) 2 years ago
  Gereon V 055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335) 2 years ago
  ocornut e816bc6723 Merge misc changes from docking branch to reduce small drift. 2 years ago
  David de1593d5c0 Backends: DX12: Fixed stale comments. (#5798) 2 years ago
  ocornut c54230d14e Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings. 2 years ago
  Jack Knobel ec2c805e48 Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 3 years ago
  ocornut f7f30476d5 Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927) 3 years ago