ocornut
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de4f77b0ac
Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
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4 months ago |
ocornut
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1aab00da85
Misc shallow tweaks/tidying up. (#8446)
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5 months ago |
ocornut
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5dce79e941
Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429)
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5 months ago |
ocornut
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100075f2be
Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
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6 months ago |
ocornut
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006721fbd6
Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
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7 months ago |
bmarques1995
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53dd7552dc
Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
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7 months ago |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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8 months ago |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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8 months ago |
ocornut
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142827f7d8
Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
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8 months ago |
ocornut
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08400f5be7
Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
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8 months ago |
ocornut
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40b2286d16
(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
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8 months ago |
ocornut
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3260ea6954
Examples: Win32+DX12: Tweaks.
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8 months ago |
ocornut
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4994e75852
Backends: DX12: Unmap() call specify written range.
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9 months ago |
ocornut
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42f47590f9
Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
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9 months ago |
ocornut
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92b94980c6
(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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9 months ago |
ocornut
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f890d85381
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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9 months ago |
ocornut
|
42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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9 months ago |
ocornut
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e94f95d82b
Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
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9 months ago |
ocornut
|
9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
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9 months ago |
ocornut
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5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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1 year ago |
ocornut
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d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
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1 year ago |
ocornut
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ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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1 year ago |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 year ago |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 years ago |
Gereon V
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055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
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2 years ago |
ocornut
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e816bc6723
Merge misc changes from docking branch to reduce small drift.
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2 years ago |
David
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de1593d5c0
Backends: DX12: Fixed stale comments. (#5798)
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2 years ago |
ocornut
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c54230d14e
Backends: Using nullptr instead of NULL. (#5760, #4537) + fix additional warnings.
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2 years ago |
Jack Knobel
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ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends (#5387)
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3 years ago |
ocornut
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f7f30476d5
Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)
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3 years ago |