ocornut
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42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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9 月之前 |
Hubert Maier
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07dbcf1f70
Fixed typos. (#7593)
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1 年之前 |
ocornut
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0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
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1 年之前 |
ocornut
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92df32d339
Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files.
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1 年之前 |
Clément Gallet
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1ce41f6218
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
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1 年之前 |
ocornut
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a3eea8a75a
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
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1 年之前 |
codefrog2002
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c5c1c4134b
Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
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1 年之前 |
ocornut
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0f50b52da4
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983)
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1 年之前 |
Nicolas "Pixel" Noble
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64b1aeebf5
Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445)
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1 年之前 |
ocornut
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a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. (#6333)
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2 年之前 |
ocornut
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0d606968d8
Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530)
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2 年之前 |
Cyphall
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66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224)
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2 年之前 |
Laurens Holst
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b0c1816664
Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530)
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2 年之前 |
ocornut
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fe62927bd8
Backends: OpenGL: Update comments. (#4445, #5642, #4649)
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2 年之前 |
ocornut
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ca222d30c8
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127)
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3 年之前 |
Rokas Kupstys
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b7686a88e9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
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3 年之前 |
ocornut
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89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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3 年之前 |
ocornut
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389982eb5a
Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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3 年之前 |
ocornut
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755bf985d2
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
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3 年之前 |
Rokas Kupstys
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4c22b3e5d9
Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
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3 年之前 |
Rokas Kupstys
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fc062e6028
Backends: OpenGL3: Update loader to include APIs used by test framework.
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3 年之前 |
Rokas Kupstys
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459de65477
Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
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3 年之前 |