ocornut
|
fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
|
1 ano atrás |
ocornut
|
ae708e3bcd
Backends: SDL3: add default case to fix warnings. (#7763)
|
1 ano atrás |
ocornut
|
a489585f84
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
1 ano atrás |
ocornut
|
12f92518bc
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
1 ano atrás |
Max Ortner
|
ccf3ee674a
Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
|
1 ano atrás |
ocornut
|
7c2476986b
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
1 ano atrás |
ocornut
|
32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
|
1 ano atrás |
Gary Geng
|
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
|
1 ano atrás |
ocornut
|
f8de9fec8c
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
|
1 ano atrás |
ocornut
|
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
|
1 ano atrás |
kuvaus
|
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
|
1 ano atrás |
ocornut
|
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
1 ano atrás |
ocornut
|
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
|
1 ano atrás |
Green Sky
|
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
|
1 ano atrás |
Robert Edmonds
|
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
|
1 ano atrás |
ocornut
|
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
|
1 ano atrás |
ocornut
|
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
|
1 ano atrás |
ocornut
|
c6ec69c7c1
Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
|
1 ano atrás |
ocornut
|
3733b5064e
Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
|
1 ano atrás |
ocornut
|
add915bdc4
Backends: SDL3: Updates for recent API changes. (#7000)
|
1 ano atrás |
ocornut
|
001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
|
1 ano atrás |
ocornut
|
b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
|
1 ano atrás |
ocornut
|
357f752bed
Docs: add more links to the top of every examples and backends files.
|
1 ano atrás |
ocornut
|
162f8e01aa
Backends: SDL3: fixed typo in 1e17d59 (#6735)
|
1 ano atrás |
ocornut
|
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
|
2 anos atrás |
ocornut
|
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
2 anos atrás |
ocornut
|
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391)
|
2 anos atrás |
Gereon V
|
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
|
2 anos atrás |
Michael Martz
|
506f7e0074
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
|
2 anos atrás |
ocornut
|
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
|
2 anos atrás |