ocornut
|
a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
|
vor 4 Monaten |
ocornut
|
3fb14b50f8
Merge branch 'master' into docking
|
vor 5 Monaten |
ocornut
|
aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
|
vor 5 Monaten |
ocornut
|
2db3e9d439
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
|
vor 5 Monaten |
ocornut
|
9ab0b66f50
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
|
vor 5 Monaten |
TheMode
|
dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
|
vor 5 Monaten |
ocornut
|
773060155f
Merge branch 'master' into docking
|
vor 5 Monaten |
ocornut
|
1a7b5945c7
Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
|
vor 5 Monaten |
ocornut
|
eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
|
vor 5 Monaten |
ocornut
|
8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
|
vor 5 Monaten |
ocornut
|
afd659bb92
Merge branch 'master' into docking
|
vor 5 Monaten |
ocornut
|
b78cc37891
Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
|
vor 5 Monaten |
ocornut
|
71d39a4634
Merge branch 'master' into docking
|
vor 5 Monaten |
ocornut
|
a431e1277e
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
|
vor 5 Monaten |
ocornut
|
6e94f6cefb
Merge branch 'master' into docking
|
vor 6 Monaten |
ocornut
|
4c2e7bb035
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
|
vor 6 Monaten |
ocornut
|
c0ae3258f9
Merge branch 'master' into docking
|
vor 6 Monaten |
ocornut
|
6fb7d44255
Backends: SDL2/SDL3: Comments. (#7672, #7670)
|
vor 6 Monaten |
ocornut
|
960a6f14bf
Merge branch 'master' into docking
|
vor 6 Monaten |
ocornut
|
a9cd0f5e42
Merge branch 'master' into docking
|
vor 7 Monaten |
ocornut
|
43fbd7ce84
Backends: standardized top of file comments.
|
vor 8 Monaten |
ocornut
|
566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
vor 8 Monaten |
ocornut
|
83660e37e3
Merge branch 'master' into docking
|
vor 9 Monaten |
ocornut
|
6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
|
vor 9 Monaten |
ocornut
|
942b64abfc
Merge branch 'master' into docking
|
vor 9 Monaten |
ocornut
|
a908d73c16
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
|
vor 9 Monaten |
Eugene Sandulenko
|
a855bd8df3
Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190)
|
vor 9 Monaten |
ocornut
|
06092a9756
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
|
vor 9 Monaten |
ocornut
|
514a97a9b7
Merge branch 'master' into docking
|
vor 9 Monaten |
ocornut
|
d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
|
vor 9 Monaten |