thedmd
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3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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il y a 4 ans |
ocornut
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d28535f351
Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
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il y a 4 ans |
ocornut
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858ea17eba
Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. (#4045)
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il y a 4 ans |
ocornut
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bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
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il y a 4 ans |
ocornut
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58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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il y a 4 ans |
ocornut
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b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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il y a 4 ans |
ocornut
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d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
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il y a 4 ans |