ocornut
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214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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11 月之前 |
ocornut
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9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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11 月之前 |
ocornut
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ba2f4a2cd5
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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11 月之前 |
ocornut
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2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
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11 月之前 |
ocornut
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1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
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11 月之前 |
Anonymous Maarten
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591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
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1 年之前 |
ocornut
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0ebf49b4c1
IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
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1 年之前 |
ocornut
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380b3559c6
Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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1 年之前 |
ocornut
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fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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1 年之前 |
ocornut
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ae708e3bcd
Backends: SDL3: add default case to fix warnings. (#7763)
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1 年之前 |
ocornut
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12f92518bc
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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1 年之前 |
ocornut
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32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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1 年之前 |
ocornut
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5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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1 年之前 |
ocornut
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d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
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1 年之前 |
ocornut
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262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
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1 年之前 |
ocornut
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d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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1 年之前 |
ocornut
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f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890)
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1 年之前 |
ocornut
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bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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1 年之前 |
ocornut
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fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
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1 年之前 |
ocornut
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001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
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1 年之前 |
ocornut
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b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
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1 年之前 |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 年之前 |
ocornut
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1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
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2 年之前 |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 年之前 |
Gereon V
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055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
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2 年之前 |
Michael Martz
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506f7e0074
Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2 年之前 |
ocornut
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9203883bbe
Comments + Metal using SetTexID(0) for consistency.
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2 年之前 |
ocornut
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a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
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2 年之前 |
ocornut
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f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
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2 年之前 |
ocornut
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8a6911b894
Backends: Fixes zealous warnings (#5760)
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2 年之前 |