ocornut
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9da3e6696a
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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1 月之前 |
ocornut
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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4 月之前 |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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7 月之前 |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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7 月之前 |
ocornut
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6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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8 月之前 |
ocornut
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3f9a90e2a3
Docs: added extraneous link to Getting Started section.
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1 年之前 |
ocornut
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829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
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1 年之前 |
ocornut
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262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
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1 年之前 |
ocornut
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d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890)
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1 年之前 |
ocornut
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bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890)
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1 年之前 |
ocornut
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357f752bed
Docs: add more links to the top of every examples and backends files.
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1 年之前 |
ocornut
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1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
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1 年之前 |
ocornut
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33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2 年之前 |
ocornut
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f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
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2 年之前 |
ocornut
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fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
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2 年之前 |
ocornut
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1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
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2 年之前 |