ocornut
|
4832027eb6
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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11 mesiacov pred |
Matt Guerrette
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6a7319543c
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
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11 mesiacov pred |
ocornut
|
214977e5fd
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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11 mesiacov pred |
ocornut
|
9ff60ae31d
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
|
11 mesiacov pred |
ocornut
|
2d99052d1d
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
|
11 mesiacov pred |
ocornut
|
1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
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11 mesiacov pred |
Anonymous Maarten
|
591a18a9c4
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
|
1 rok pred |
ocornut
|
eb72b5a8ee
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
|
1 rok pred |
ocornut
|
c2d21ab04f
Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)
|
1 rok pred |
ocornut
|
9c2f6003e4
Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
|
1 rok pred |
wermi
|
df3a74389e
Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
|
1 rok pred |
ocornut
|
fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
|
1 rok pred |
ocornut
|
ae708e3bcd
Backends: SDL3: add default case to fix warnings. (#7763)
|
1 rok pred |
ocornut
|
a489585f84
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
1 rok pred |
ocornut
|
12f92518bc
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
1 rok pred |
Max Ortner
|
ccf3ee674a
Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
|
1 rok pred |
ocornut
|
7c2476986b
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
1 rok pred |
ocornut
|
32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
|
1 rok pred |
Gary Geng
|
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
|
1 rok pred |
ocornut
|
f8de9fec8c
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
|
1 rok pred |
ocornut
|
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
|
1 rok pred |
kuvaus
|
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
|
1 rok pred |
ocornut
|
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
1 rok pred |
ocornut
|
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
|
1 rok pred |
Green Sky
|
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
|
1 rok pred |
Robert Edmonds
|
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
|
1 rok pred |
ocornut
|
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
|
1 rok pred |
ocornut
|
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
|
1 rok pred |
ocornut
|
c6ec69c7c1
Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
|
1 rok pred |
ocornut
|
3733b5064e
Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
|
1 rok pred |