ocornut
|
e97e55adbc
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
|
1 月之前 |
ocornut
|
df068ce11e
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
|
1 月之前 |
ocornut
|
e538883a20
Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support.
|
7 月之前 |
fdsa
|
4f1d3809c3
Fixed tabs and spaces (#8377)
|
5 月之前 |
ocornut
|
8b0af7fddc
Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
|
6 月之前 |
Daniel K. O. (dkosmari)
|
aa23f3801b
Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327)
|
6 月之前 |
ocornut
|
43fbd7ce84
Backends: standardized top of file comments.
|
7 月之前 |
ocornut
|
566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
7 月之前 |
ocornut
|
a0b811dd37
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
|
9 月之前 |
ocornut
|
9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
|
9 月之前 |
ocornut
|
0af2c4ef76
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
10 月之前 |
ocornut
|
4832027eb6
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
10 月之前 |
ocornut
|
751bbf38ba
Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
|
1 年之前 |
ocornut
|
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
1 年之前 |
ocornut
|
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
1 年之前 |
ocornut
|
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
|
1 年之前 |
ocornut
|
2af01baffd
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
|
1 年之前 |
ocornut
|
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
|
1 年之前 |
ocornut
|
357f752bed
Docs: add more links to the top of every examples and backends files.
|
1 年之前 |
ocornut
|
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
|
2 年之前 |
ocornut
|
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
2 年之前 |
ocornut
|
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
|
2 年之前 |
Andrea Carcone
|
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
|
2 年之前 |