ocornut
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9a5d5c45f5
Version 1.92.4
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4 maanden geleden |
ocornut
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25e5baf5f0
(Breaking) Clipper: commented out legacy IncludeRangeByIndices name obsoleted in 1.89.9. (#6424, #3841)
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4 maanden geleden |
ocornut
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c8db91b7b4
(Breaking) TreeNode, Selectable: commented out legacy ImGuiTreeNodeFlags_AllowItemOverlap, ImGuiSelectableFlags_AllowItemOverlap names obsoleted in 1.89.7.
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4 maanden geleden |
ocornut
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702cc9993a
Relaxed internal assert in MarkItemEdited() some more. (#8997)
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4 maanden geleden |
ocornut
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bad5ee167b
Shortcuts: added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive,. (#9004)
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4 maanden geleden |
ocornut
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b6e277980f
Shortcuts: reorganize route scoring so values are easier to read. (#9004)
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4 maanden geleden |
ocornut
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878c863af4
Docs: reformat changlog entries.
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4 maanden geleden |
Rémy Tassoux
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9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
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4 maanden geleden |
ocornut
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00251c8921
CI: disable PVS-Studio's --disableLicenseExpirationCheck
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4 maanden geleden |
ocornut
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5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
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4 maanden geleden |
ocornut
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2b770a029b
InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). (#8994, #3237)
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4 maanden geleden |
ocornut
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bee2720faa
Docs: clarify meaning/purpose of IMGUI_ENABLE_FREETYPE. (#8993)
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4 maanden geleden |
ocornut
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fd0873c61f
Test Engine: fixed mismatched macro signature when disabled.
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4 maanden geleden |
ocornut
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ee3d16f150
Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
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4 maanden geleden |
ocornut
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4b858cf5d1
Made tooltip windows inherit parent. (#8982, #1345)
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4 maanden geleden |
ocornut
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09e15e8c9d
Nav: fixed typo.
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4 maanden geleden |
ocornut
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2128e2f44b
Style: added ImGuiCol_UnsavedMarker. (#8983)
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4 maanden geleden |
ocornut
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27a9374ef3
Drag and Drop: added BeginDragDropTargetViewport(), still in imgui_internal.h for now. (#5204)
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4 maanden geleden |
ocornut
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1cdec11e24
Drag and Drop: rework RenderDragDropTargetRect() into RenderDragDropTargetRectForItem() and add RenderDragDropTargetRectEx(). (#1603, #5204)
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4 maanden geleden |
ocornut
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3ac624b795
Update FAQ.md typos. (#8862)
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4 maanden geleden |
omar
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a97b0c32ab
Update FAQ.md
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4 maanden geleden |
ocornut
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bcf722e637
Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". (#8862)
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4 maanden geleden |
ocornut
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8c22b8aef6
Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. (#8811)
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4 maanden geleden |
ocornut
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fc4105c8a8
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
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4 maanden geleden |
ocornut
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ea564a6a5e
Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811)
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4 maanden geleden |
ocornut
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9809b0b061
Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975)
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4 maanden geleden |
ocornut
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b987970870
Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order.
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4 maanden geleden |
omar
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a3d6e82dbd
Update README.md
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4 maanden geleden |
ocornut
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3dafd9e898
Backends: DirectX12: enable swapchain tearing if available. (#8965)
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4 maanden geleden |
ocornut
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5cd83e689e
Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018)
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4 maanden geleden |