imgui_impl_allegro5.cpp 18 KB

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  1. // dear imgui: Renderer + Platform Backend for Allegro 5
  2. // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
  3. // Implemented features:
  4. // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
  5. // [X] Platform: Clipboard support (from Allegro 5.1.12)
  6. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  7. // Issues:
  8. // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
  9. // [ ] Platform: Missing gamepad support.
  10. // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  11. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  12. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  13. // CHANGELOG
  14. // (minor and older changes stripped away, please see git history for details)
  15. // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
  16. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
  17. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
  18. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
  19. // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  20. // 2018-11-30: Platform: Added touchscreen support.
  21. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
  22. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
  23. // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  24. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
  25. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
  26. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
  27. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
  28. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
  29. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  30. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
  31. #include <stdint.h> // uint64_t
  32. #include <cstring> // memcpy
  33. #include "imgui.h"
  34. #include "imgui_impl_allegro5.h"
  35. // Allegro
  36. #include <allegro5/allegro.h>
  37. #include <allegro5/allegro_primitives.h>
  38. #ifdef _WIN32
  39. #include <allegro5/allegro_windows.h>
  40. #endif
  41. #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
  42. // Visual Studio warnings
  43. #ifdef _MSC_VER
  44. #pragma warning (disable: 4127) // condition expression is constant
  45. #endif
  46. // Data
  47. static ALLEGRO_DISPLAY* g_Display = NULL;
  48. static ALLEGRO_BITMAP* g_Texture = NULL;
  49. static double g_Time = 0.0;
  50. static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
  51. static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
  52. static char* g_ClipboardTextData = NULL;
  53. struct ImDrawVertAllegro
  54. {
  55. ImVec2 pos;
  56. ImVec2 uv;
  57. ALLEGRO_COLOR col;
  58. };
  59. static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
  60. {
  61. // Setup blending
  62. al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
  63. // Setup orthographic projection matrix
  64. // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
  65. {
  66. float L = draw_data->DisplayPos.x;
  67. float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
  68. float T = draw_data->DisplayPos.y;
  69. float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
  70. ALLEGRO_TRANSFORM transform;
  71. al_identity_transform(&transform);
  72. al_use_transform(&transform);
  73. al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
  74. al_use_projection_transform(&transform);
  75. }
  76. }
  77. // Render function.
  78. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
  79. {
  80. // Avoid rendering when minimized
  81. if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
  82. return;
  83. // Backup Allegro state that will be modified
  84. ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
  85. ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
  86. int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
  87. al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
  88. int last_blender_op, last_blender_src, last_blender_dst;
  89. al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
  90. // Setup desired render state
  91. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  92. // Render command lists
  93. for (int n = 0; n < draw_data->CmdListsCount; n++)
  94. {
  95. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  96. // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
  97. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
  98. static ImVector<ImDrawVertAllegro> vertices;
  99. vertices.resize(cmd_list->IdxBuffer.Size);
  100. for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
  101. {
  102. const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
  103. ImDrawVertAllegro* dst_v = &vertices[i];
  104. dst_v->pos = src_v->pos;
  105. dst_v->uv = src_v->uv;
  106. unsigned char* c = (unsigned char*)&src_v->col;
  107. dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
  108. }
  109. const int* indices = NULL;
  110. if (sizeof(ImDrawIdx) == 2)
  111. {
  112. // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
  113. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
  114. static ImVector<int> indices_converted;
  115. indices_converted.resize(cmd_list->IdxBuffer.Size);
  116. for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
  117. indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
  118. indices = indices_converted.Data;
  119. }
  120. else if (sizeof(ImDrawIdx) == 4)
  121. {
  122. indices = (const int*)cmd_list->IdxBuffer.Data;
  123. }
  124. // Render command lists
  125. int idx_offset = 0;
  126. ImVec2 clip_off = draw_data->DisplayPos;
  127. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  128. {
  129. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  130. if (pcmd->UserCallback)
  131. {
  132. // User callback, registered via ImDrawList::AddCallback()
  133. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  134. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  135. ImGui_ImplAllegro5_SetupRenderState(draw_data);
  136. else
  137. pcmd->UserCallback(cmd_list, pcmd);
  138. }
  139. else
  140. {
  141. // Draw
  142. ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
  143. al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
  144. al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
  145. }
  146. idx_offset += pcmd->ElemCount;
  147. }
  148. }
  149. // Restore modified Allegro state
  150. al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
  151. al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
  152. al_use_transform(&last_transform);
  153. al_use_projection_transform(&last_projection_transform);
  154. }
  155. bool ImGui_ImplAllegro5_CreateDeviceObjects()
  156. {
  157. // Build texture atlas
  158. ImGuiIO& io = ImGui::GetIO();
  159. unsigned char* pixels;
  160. int width, height;
  161. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  162. // Create texture
  163. int flags = al_get_new_bitmap_flags();
  164. int fmt = al_get_new_bitmap_format();
  165. al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
  166. al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
  167. ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
  168. al_set_new_bitmap_flags(flags);
  169. al_set_new_bitmap_format(fmt);
  170. if (!img)
  171. return false;
  172. ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
  173. if (!locked_img)
  174. {
  175. al_destroy_bitmap(img);
  176. return false;
  177. }
  178. memcpy(locked_img->data, pixels, sizeof(int) * width * height);
  179. al_unlock_bitmap(img);
  180. // Convert software texture to hardware texture.
  181. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
  182. al_destroy_bitmap(img);
  183. if (!cloned_img)
  184. return false;
  185. // Store our identifier
  186. io.Fonts->TexID = (void*)cloned_img;
  187. g_Texture = cloned_img;
  188. // Create an invisible mouse cursor
  189. // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
  190. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
  191. g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
  192. al_destroy_bitmap(mouse_cursor);
  193. return true;
  194. }
  195. void ImGui_ImplAllegro5_InvalidateDeviceObjects()
  196. {
  197. if (g_Texture)
  198. {
  199. al_destroy_bitmap(g_Texture);
  200. ImGui::GetIO().Fonts->TexID = NULL;
  201. g_Texture = NULL;
  202. }
  203. if (g_MouseCursorInvisible)
  204. {
  205. al_destroy_mouse_cursor(g_MouseCursorInvisible);
  206. g_MouseCursorInvisible = NULL;
  207. }
  208. }
  209. #if ALLEGRO_HAS_CLIPBOARD
  210. static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
  211. {
  212. if (g_ClipboardTextData)
  213. al_free(g_ClipboardTextData);
  214. g_ClipboardTextData = al_get_clipboard_text(g_Display);
  215. return g_ClipboardTextData;
  216. }
  217. static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
  218. {
  219. al_set_clipboard_text(g_Display, text);
  220. }
  221. #endif
  222. bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
  223. {
  224. g_Display = display;
  225. // Setup backend capabilities flags
  226. ImGuiIO& io = ImGui::GetIO();
  227. io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
  228. io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
  229. // Create custom vertex declaration.
  230. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
  231. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
  232. ALLEGRO_VERTEX_ELEMENT elems[] =
  233. {
  234. { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
  235. { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
  236. { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
  237. { 0, 0, 0 }
  238. };
  239. g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
  240. io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
  241. io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
  242. io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
  243. io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
  244. io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
  245. io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
  246. io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
  247. io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
  248. io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
  249. io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
  250. io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
  251. io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
  252. io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
  253. io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
  254. io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
  255. io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER;
  256. io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
  257. io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
  258. io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
  259. io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
  260. io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
  261. io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
  262. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  263. #if ALLEGRO_HAS_CLIPBOARD
  264. io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
  265. io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
  266. io.ClipboardUserData = NULL;
  267. #endif
  268. return true;
  269. }
  270. void ImGui_ImplAllegro5_Shutdown()
  271. {
  272. ImGui_ImplAllegro5_InvalidateDeviceObjects();
  273. g_Display = NULL;
  274. g_Time = 0.0;
  275. if (g_VertexDecl)
  276. al_destroy_vertex_decl(g_VertexDecl);
  277. g_VertexDecl = NULL;
  278. if (g_ClipboardTextData)
  279. al_free(g_ClipboardTextData);
  280. g_ClipboardTextData = NULL;
  281. }
  282. // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
  283. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
  284. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
  285. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
  286. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
  287. {
  288. ImGuiIO& io = ImGui::GetIO();
  289. switch (ev->type)
  290. {
  291. case ALLEGRO_EVENT_MOUSE_AXES:
  292. if (ev->mouse.display == g_Display)
  293. {
  294. io.MouseWheel += ev->mouse.dz;
  295. io.MouseWheelH -= ev->mouse.dw;
  296. io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
  297. }
  298. return true;
  299. case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
  300. case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
  301. if (ev->mouse.display == g_Display && ev->mouse.button <= 5)
  302. io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
  303. return true;
  304. case ALLEGRO_EVENT_TOUCH_MOVE:
  305. if (ev->touch.display == g_Display)
  306. io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
  307. return true;
  308. case ALLEGRO_EVENT_TOUCH_BEGIN:
  309. case ALLEGRO_EVENT_TOUCH_END:
  310. case ALLEGRO_EVENT_TOUCH_CANCEL:
  311. if (ev->touch.display == g_Display && ev->touch.primary)
  312. io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
  313. return true;
  314. case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
  315. if (ev->mouse.display == g_Display)
  316. io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
  317. return true;
  318. case ALLEGRO_EVENT_KEY_CHAR:
  319. if (ev->keyboard.display == g_Display)
  320. if (ev->keyboard.unichar != 0)
  321. io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
  322. return true;
  323. case ALLEGRO_EVENT_KEY_DOWN:
  324. case ALLEGRO_EVENT_KEY_UP:
  325. if (ev->keyboard.display == g_Display)
  326. io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
  327. return true;
  328. }
  329. return false;
  330. }
  331. static void ImGui_ImplAllegro5_UpdateMouseCursor()
  332. {
  333. ImGuiIO& io = ImGui::GetIO();
  334. if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
  335. return;
  336. ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
  337. if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
  338. {
  339. // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
  340. al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
  341. }
  342. else
  343. {
  344. ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
  345. switch (imgui_cursor)
  346. {
  347. case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
  348. case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
  349. case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
  350. case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
  351. case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
  352. case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
  353. case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
  354. }
  355. al_set_system_mouse_cursor(g_Display, cursor_id);
  356. }
  357. }
  358. void ImGui_ImplAllegro5_NewFrame()
  359. {
  360. if (!g_Texture)
  361. ImGui_ImplAllegro5_CreateDeviceObjects();
  362. ImGuiIO& io = ImGui::GetIO();
  363. // Setup display size (every frame to accommodate for window resizing)
  364. int w, h;
  365. w = al_get_display_width(g_Display);
  366. h = al_get_display_height(g_Display);
  367. io.DisplaySize = ImVec2((float)w, (float)h);
  368. // Setup time step
  369. double current_time = al_get_time();
  370. io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
  371. g_Time = current_time;
  372. // Setup inputs
  373. ALLEGRO_KEYBOARD_STATE keys;
  374. al_get_keyboard_state(&keys);
  375. io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
  376. io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
  377. io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
  378. io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
  379. ImGui_ImplAllegro5_UpdateMouseCursor();
  380. }