imgui_impl_vulkan.cpp 76 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
  5. // [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
  6. // Missing features:
  7. // [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this backend! See https://github.com/ocornut/imgui/pull/914
  8. // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  9. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  10. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  11. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  12. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  13. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  14. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  15. // You will use those if you want to use this rendering backend in your engine/app.
  16. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  17. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  18. // Read comments in imgui_impl_vulkan.h.
  19. // CHANGELOG
  20. // (minor and older changes stripped away, please see git history for details)
  21. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  22. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  23. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  24. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  25. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  26. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  27. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  28. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  29. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  30. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  31. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  32. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  33. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  34. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  35. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  36. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  37. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  38. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  39. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  40. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  41. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  42. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  43. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  44. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  45. #include "imgui.h"
  46. #include "imgui_impl_vulkan.h"
  47. #include <stdio.h>
  48. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  49. // [Please zero-clear before use!]
  50. struct ImGui_ImplVulkanH_FrameRenderBuffers
  51. {
  52. VkDeviceMemory VertexBufferMemory;
  53. VkDeviceMemory IndexBufferMemory;
  54. VkDeviceSize VertexBufferSize;
  55. VkDeviceSize IndexBufferSize;
  56. VkBuffer VertexBuffer;
  57. VkBuffer IndexBuffer;
  58. };
  59. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  60. // [Please zero-clear before use!]
  61. struct ImGui_ImplVulkanH_WindowRenderBuffers
  62. {
  63. uint32_t Index;
  64. uint32_t Count;
  65. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  66. };
  67. // For multi-viewport support:
  68. // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
  69. struct ImGuiViewportDataVulkan
  70. {
  71. bool WindowOwned;
  72. ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
  73. ImGui_ImplVulkanH_WindowRenderBuffers RenderBuffers; // Used by all viewports
  74. ImGuiViewportDataVulkan() { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); }
  75. ~ImGuiViewportDataVulkan() { }
  76. };
  77. // Vulkan data
  78. static ImGui_ImplVulkan_InitInfo g_VulkanInitInfo = {};
  79. static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
  80. static VkDeviceSize g_BufferMemoryAlignment = 256;
  81. static VkPipelineCreateFlags g_PipelineCreateFlags = 0x00;
  82. static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
  83. static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
  84. static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
  85. static VkPipeline g_Pipeline = VK_NULL_HANDLE;
  86. static VkShaderModule g_ShaderModuleVert;
  87. static VkShaderModule g_ShaderModuleFrag;
  88. // Font data
  89. static VkSampler g_FontSampler = VK_NULL_HANDLE;
  90. static VkDeviceMemory g_FontMemory = VK_NULL_HANDLE;
  91. static VkImage g_FontImage = VK_NULL_HANDLE;
  92. static VkImageView g_FontView = VK_NULL_HANDLE;
  93. static VkDeviceMemory g_UploadBufferMemory = VK_NULL_HANDLE;
  94. static VkBuffer g_UploadBuffer = VK_NULL_HANDLE;
  95. // Forward Declarations
  96. bool ImGui_ImplVulkan_CreateDeviceObjects();
  97. void ImGui_ImplVulkan_DestroyDeviceObjects();
  98. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  99. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  100. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  101. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  102. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
  103. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  104. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  105. //-----------------------------------------------------------------------------
  106. // SHADERS
  107. //-----------------------------------------------------------------------------
  108. // Forward Declarations
  109. static void ImGui_ImplVulkan_InitPlatformInterface();
  110. static void ImGui_ImplVulkan_ShutdownPlatformInterface();
  111. // glsl_shader.vert, compiled with:
  112. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  113. /*
  114. #version 450 core
  115. layout(location = 0) in vec2 aPos;
  116. layout(location = 1) in vec2 aUV;
  117. layout(location = 2) in vec4 aColor;
  118. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  119. out gl_PerVertex { vec4 gl_Position; };
  120. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  121. void main()
  122. {
  123. Out.Color = aColor;
  124. Out.UV = aUV;
  125. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  126. }
  127. */
  128. static uint32_t __glsl_shader_vert_spv[] =
  129. {
  130. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  131. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  132. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  133. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  134. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  135. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  136. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  137. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  138. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  139. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  140. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  141. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  142. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  143. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  144. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  145. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  146. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  147. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  148. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  149. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  150. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  151. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  152. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  153. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  154. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  155. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  156. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  157. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  158. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  159. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  160. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  161. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  162. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  163. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  164. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  165. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  166. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  167. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  168. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  169. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  170. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  171. };
  172. // glsl_shader.frag, compiled with:
  173. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  174. /*
  175. #version 450 core
  176. layout(location = 0) out vec4 fColor;
  177. layout(set=0, binding=0) uniform sampler2D sTexture;
  178. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  179. void main()
  180. {
  181. fColor = In.Color * texture(sTexture, In.UV.st);
  182. }
  183. */
  184. static uint32_t __glsl_shader_frag_spv[] =
  185. {
  186. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  187. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  188. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  189. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  190. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  191. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  192. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  193. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  194. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  195. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  196. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  197. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  198. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  199. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  200. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  201. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  202. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  203. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  204. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  205. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  206. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  207. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  208. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  209. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  210. 0x00010038
  211. };
  212. //-----------------------------------------------------------------------------
  213. // FUNCTIONS
  214. //-----------------------------------------------------------------------------
  215. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  216. {
  217. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  218. VkPhysicalDeviceMemoryProperties prop;
  219. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  220. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  221. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  222. return i;
  223. return 0xFFFFFFFF; // Unable to find memoryType
  224. }
  225. static void check_vk_result(VkResult err)
  226. {
  227. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  228. if (v->CheckVkResultFn)
  229. v->CheckVkResultFn(err);
  230. }
  231. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  232. {
  233. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  234. VkResult err;
  235. if (buffer != VK_NULL_HANDLE)
  236. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  237. if (buffer_memory != VK_NULL_HANDLE)
  238. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  239. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
  240. VkBufferCreateInfo buffer_info = {};
  241. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  242. buffer_info.size = vertex_buffer_size_aligned;
  243. buffer_info.usage = usage;
  244. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  245. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  246. check_vk_result(err);
  247. VkMemoryRequirements req;
  248. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  249. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  250. VkMemoryAllocateInfo alloc_info = {};
  251. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  252. alloc_info.allocationSize = req.size;
  253. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  254. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  255. check_vk_result(err);
  256. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  257. check_vk_result(err);
  258. p_buffer_size = new_size;
  259. }
  260. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  261. {
  262. // Bind pipeline and descriptor sets:
  263. {
  264. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  265. VkDescriptorSet desc_set[1] = { g_DescriptorSet };
  266. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
  267. }
  268. // Bind Vertex And Index Buffer:
  269. if (draw_data->TotalVtxCount > 0)
  270. {
  271. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  272. VkDeviceSize vertex_offset[1] = { 0 };
  273. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  274. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  275. }
  276. // Setup viewport:
  277. {
  278. VkViewport viewport;
  279. viewport.x = 0;
  280. viewport.y = 0;
  281. viewport.width = (float)fb_width;
  282. viewport.height = (float)fb_height;
  283. viewport.minDepth = 0.0f;
  284. viewport.maxDepth = 1.0f;
  285. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  286. }
  287. // Setup scale and translation:
  288. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  289. {
  290. float scale[2];
  291. scale[0] = 2.0f / draw_data->DisplaySize.x;
  292. scale[1] = 2.0f / draw_data->DisplaySize.y;
  293. float translate[2];
  294. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  295. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  296. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  297. vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  298. }
  299. }
  300. // Render function
  301. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  302. {
  303. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  304. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  305. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  306. if (fb_width <= 0 || fb_height <= 0)
  307. return;
  308. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  309. if (pipeline == VK_NULL_HANDLE)
  310. pipeline = g_Pipeline;
  311. // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
  312. ImGuiViewportDataVulkan* viewport_renderer_data = (ImGuiViewportDataVulkan*)draw_data->OwnerViewport->RendererUserData;
  313. IM_ASSERT(viewport_renderer_data != NULL);
  314. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
  315. if (wrb->FrameRenderBuffers == NULL)
  316. {
  317. wrb->Index = 0;
  318. wrb->Count = v->ImageCount;
  319. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  320. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  321. }
  322. IM_ASSERT(wrb->Count == v->ImageCount);
  323. wrb->Index = (wrb->Index + 1) % wrb->Count;
  324. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  325. if (draw_data->TotalVtxCount > 0)
  326. {
  327. // Create or resize the vertex/index buffers
  328. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  329. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  330. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  331. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  332. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  333. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  334. // Upload vertex/index data into a single contiguous GPU buffer
  335. ImDrawVert* vtx_dst = NULL;
  336. ImDrawIdx* idx_dst = NULL;
  337. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)(&vtx_dst));
  338. check_vk_result(err);
  339. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)(&idx_dst));
  340. check_vk_result(err);
  341. for (int n = 0; n < draw_data->CmdListsCount; n++)
  342. {
  343. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  344. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  345. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  346. vtx_dst += cmd_list->VtxBuffer.Size;
  347. idx_dst += cmd_list->IdxBuffer.Size;
  348. }
  349. VkMappedMemoryRange range[2] = {};
  350. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  351. range[0].memory = rb->VertexBufferMemory;
  352. range[0].size = VK_WHOLE_SIZE;
  353. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  354. range[1].memory = rb->IndexBufferMemory;
  355. range[1].size = VK_WHOLE_SIZE;
  356. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  357. check_vk_result(err);
  358. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  359. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  360. }
  361. // Setup desired Vulkan state
  362. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  363. // Will project scissor/clipping rectangles into framebuffer space
  364. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  365. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  366. // Render command lists
  367. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  368. int global_vtx_offset = 0;
  369. int global_idx_offset = 0;
  370. for (int n = 0; n < draw_data->CmdListsCount; n++)
  371. {
  372. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  373. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  374. {
  375. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  376. if (pcmd->UserCallback != NULL)
  377. {
  378. // User callback, registered via ImDrawList::AddCallback()
  379. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  380. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  381. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  382. else
  383. pcmd->UserCallback(cmd_list, pcmd);
  384. }
  385. else
  386. {
  387. // Project scissor/clipping rectangles into framebuffer space
  388. ImVec4 clip_rect;
  389. clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
  390. clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
  391. clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
  392. clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
  393. if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
  394. {
  395. // Negative offsets are illegal for vkCmdSetScissor
  396. if (clip_rect.x < 0.0f)
  397. clip_rect.x = 0.0f;
  398. if (clip_rect.y < 0.0f)
  399. clip_rect.y = 0.0f;
  400. // Apply scissor/clipping rectangle
  401. VkRect2D scissor;
  402. scissor.offset.x = (int32_t)(clip_rect.x);
  403. scissor.offset.y = (int32_t)(clip_rect.y);
  404. scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
  405. scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y);
  406. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  407. // Draw
  408. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  409. }
  410. }
  411. }
  412. global_idx_offset += cmd_list->IdxBuffer.Size;
  413. global_vtx_offset += cmd_list->VtxBuffer.Size;
  414. }
  415. }
  416. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  417. {
  418. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  419. ImGuiIO& io = ImGui::GetIO();
  420. unsigned char* pixels;
  421. int width, height;
  422. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  423. size_t upload_size = width * height * 4 * sizeof(char);
  424. VkResult err;
  425. // Create the Image:
  426. {
  427. VkImageCreateInfo info = {};
  428. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  429. info.imageType = VK_IMAGE_TYPE_2D;
  430. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  431. info.extent.width = width;
  432. info.extent.height = height;
  433. info.extent.depth = 1;
  434. info.mipLevels = 1;
  435. info.arrayLayers = 1;
  436. info.samples = VK_SAMPLE_COUNT_1_BIT;
  437. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  438. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  439. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  440. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  441. err = vkCreateImage(v->Device, &info, v->Allocator, &g_FontImage);
  442. check_vk_result(err);
  443. VkMemoryRequirements req;
  444. vkGetImageMemoryRequirements(v->Device, g_FontImage, &req);
  445. VkMemoryAllocateInfo alloc_info = {};
  446. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  447. alloc_info.allocationSize = req.size;
  448. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  449. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_FontMemory);
  450. check_vk_result(err);
  451. err = vkBindImageMemory(v->Device, g_FontImage, g_FontMemory, 0);
  452. check_vk_result(err);
  453. }
  454. // Create the Image View:
  455. {
  456. VkImageViewCreateInfo info = {};
  457. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  458. info.image = g_FontImage;
  459. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  460. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  461. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  462. info.subresourceRange.levelCount = 1;
  463. info.subresourceRange.layerCount = 1;
  464. err = vkCreateImageView(v->Device, &info, v->Allocator, &g_FontView);
  465. check_vk_result(err);
  466. }
  467. // Update the Descriptor Set:
  468. {
  469. VkDescriptorImageInfo desc_image[1] = {};
  470. desc_image[0].sampler = g_FontSampler;
  471. desc_image[0].imageView = g_FontView;
  472. desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  473. VkWriteDescriptorSet write_desc[1] = {};
  474. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  475. write_desc[0].dstSet = g_DescriptorSet;
  476. write_desc[0].descriptorCount = 1;
  477. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  478. write_desc[0].pImageInfo = desc_image;
  479. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL);
  480. }
  481. // Create the Upload Buffer:
  482. {
  483. VkBufferCreateInfo buffer_info = {};
  484. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  485. buffer_info.size = upload_size;
  486. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  487. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  488. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &g_UploadBuffer);
  489. check_vk_result(err);
  490. VkMemoryRequirements req;
  491. vkGetBufferMemoryRequirements(v->Device, g_UploadBuffer, &req);
  492. g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment;
  493. VkMemoryAllocateInfo alloc_info = {};
  494. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  495. alloc_info.allocationSize = req.size;
  496. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  497. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &g_UploadBufferMemory);
  498. check_vk_result(err);
  499. err = vkBindBufferMemory(v->Device, g_UploadBuffer, g_UploadBufferMemory, 0);
  500. check_vk_result(err);
  501. }
  502. // Upload to Buffer:
  503. {
  504. char* map = NULL;
  505. err = vkMapMemory(v->Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  506. check_vk_result(err);
  507. memcpy(map, pixels, upload_size);
  508. VkMappedMemoryRange range[1] = {};
  509. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  510. range[0].memory = g_UploadBufferMemory;
  511. range[0].size = upload_size;
  512. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  513. check_vk_result(err);
  514. vkUnmapMemory(v->Device, g_UploadBufferMemory);
  515. }
  516. // Copy to Image:
  517. {
  518. VkImageMemoryBarrier copy_barrier[1] = {};
  519. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  520. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  521. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  522. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  523. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  524. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  525. copy_barrier[0].image = g_FontImage;
  526. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  527. copy_barrier[0].subresourceRange.levelCount = 1;
  528. copy_barrier[0].subresourceRange.layerCount = 1;
  529. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier);
  530. VkBufferImageCopy region = {};
  531. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  532. region.imageSubresource.layerCount = 1;
  533. region.imageExtent.width = width;
  534. region.imageExtent.height = height;
  535. region.imageExtent.depth = 1;
  536. vkCmdCopyBufferToImage(command_buffer, g_UploadBuffer, g_FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  537. VkImageMemoryBarrier use_barrier[1] = {};
  538. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  539. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  540. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  541. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  542. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  543. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  544. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  545. use_barrier[0].image = g_FontImage;
  546. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  547. use_barrier[0].subresourceRange.levelCount = 1;
  548. use_barrier[0].subresourceRange.layerCount = 1;
  549. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier);
  550. }
  551. // Store our identifier
  552. io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
  553. return true;
  554. }
  555. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  556. {
  557. // Create the shader modules
  558. if (g_ShaderModuleVert == NULL)
  559. {
  560. VkShaderModuleCreateInfo vert_info = {};
  561. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  562. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  563. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  564. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
  565. check_vk_result(err);
  566. }
  567. if (g_ShaderModuleFrag == NULL)
  568. {
  569. VkShaderModuleCreateInfo frag_info = {};
  570. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  571. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  572. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  573. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
  574. check_vk_result(err);
  575. }
  576. }
  577. static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
  578. {
  579. if (g_FontSampler)
  580. return;
  581. VkSamplerCreateInfo info = {};
  582. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  583. info.magFilter = VK_FILTER_LINEAR;
  584. info.minFilter = VK_FILTER_LINEAR;
  585. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  586. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  587. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  588. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  589. info.minLod = -1000;
  590. info.maxLod = 1000;
  591. info.maxAnisotropy = 1.0f;
  592. VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
  593. check_vk_result(err);
  594. }
  595. static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  596. {
  597. if (g_DescriptorSetLayout)
  598. return;
  599. ImGui_ImplVulkan_CreateFontSampler(device, allocator);
  600. VkSampler sampler[1] = { g_FontSampler };
  601. VkDescriptorSetLayoutBinding binding[1] = {};
  602. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  603. binding[0].descriptorCount = 1;
  604. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  605. binding[0].pImmutableSamplers = sampler;
  606. VkDescriptorSetLayoutCreateInfo info = {};
  607. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  608. info.bindingCount = 1;
  609. info.pBindings = binding;
  610. VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
  611. check_vk_result(err);
  612. }
  613. static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
  614. {
  615. if (g_PipelineLayout)
  616. return;
  617. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  618. ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
  619. VkPushConstantRange push_constants[1] = {};
  620. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  621. push_constants[0].offset = sizeof(float) * 0;
  622. push_constants[0].size = sizeof(float) * 4;
  623. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  624. VkPipelineLayoutCreateInfo layout_info = {};
  625. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  626. layout_info.setLayoutCount = 1;
  627. layout_info.pSetLayouts = set_layout;
  628. layout_info.pushConstantRangeCount = 1;
  629. layout_info.pPushConstantRanges = push_constants;
  630. VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
  631. check_vk_result(err);
  632. }
  633. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline)
  634. {
  635. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  636. VkPipelineShaderStageCreateInfo stage[2] = {};
  637. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  638. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  639. stage[0].module = g_ShaderModuleVert;
  640. stage[0].pName = "main";
  641. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  642. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  643. stage[1].module = g_ShaderModuleFrag;
  644. stage[1].pName = "main";
  645. VkVertexInputBindingDescription binding_desc[1] = {};
  646. binding_desc[0].stride = sizeof(ImDrawVert);
  647. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  648. VkVertexInputAttributeDescription attribute_desc[3] = {};
  649. attribute_desc[0].location = 0;
  650. attribute_desc[0].binding = binding_desc[0].binding;
  651. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  652. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  653. attribute_desc[1].location = 1;
  654. attribute_desc[1].binding = binding_desc[0].binding;
  655. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  656. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  657. attribute_desc[2].location = 2;
  658. attribute_desc[2].binding = binding_desc[0].binding;
  659. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  660. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  661. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  662. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  663. vertex_info.vertexBindingDescriptionCount = 1;
  664. vertex_info.pVertexBindingDescriptions = binding_desc;
  665. vertex_info.vertexAttributeDescriptionCount = 3;
  666. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  667. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  668. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  669. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  670. VkPipelineViewportStateCreateInfo viewport_info = {};
  671. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  672. viewport_info.viewportCount = 1;
  673. viewport_info.scissorCount = 1;
  674. VkPipelineRasterizationStateCreateInfo raster_info = {};
  675. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  676. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  677. raster_info.cullMode = VK_CULL_MODE_NONE;
  678. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  679. raster_info.lineWidth = 1.0f;
  680. VkPipelineMultisampleStateCreateInfo ms_info = {};
  681. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  682. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  683. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  684. color_attachment[0].blendEnable = VK_TRUE;
  685. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  686. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  687. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  688. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  689. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  690. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  691. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  692. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  693. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  694. VkPipelineColorBlendStateCreateInfo blend_info = {};
  695. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  696. blend_info.attachmentCount = 1;
  697. blend_info.pAttachments = color_attachment;
  698. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  699. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  700. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  701. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  702. dynamic_state.pDynamicStates = dynamic_states;
  703. ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
  704. VkGraphicsPipelineCreateInfo info = {};
  705. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  706. info.flags = g_PipelineCreateFlags;
  707. info.stageCount = 2;
  708. info.pStages = stage;
  709. info.pVertexInputState = &vertex_info;
  710. info.pInputAssemblyState = &ia_info;
  711. info.pViewportState = &viewport_info;
  712. info.pRasterizationState = &raster_info;
  713. info.pMultisampleState = &ms_info;
  714. info.pDepthStencilState = &depth_info;
  715. info.pColorBlendState = &blend_info;
  716. info.pDynamicState = &dynamic_state;
  717. info.layout = g_PipelineLayout;
  718. info.renderPass = renderPass;
  719. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  720. check_vk_result(err);
  721. }
  722. bool ImGui_ImplVulkan_CreateDeviceObjects()
  723. {
  724. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  725. VkResult err;
  726. if (!g_FontSampler)
  727. {
  728. VkSamplerCreateInfo info = {};
  729. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  730. info.magFilter = VK_FILTER_LINEAR;
  731. info.minFilter = VK_FILTER_LINEAR;
  732. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  733. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  734. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  735. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  736. info.minLod = -1000;
  737. info.maxLod = 1000;
  738. info.maxAnisotropy = 1.0f;
  739. err = vkCreateSampler(v->Device, &info, v->Allocator, &g_FontSampler);
  740. check_vk_result(err);
  741. }
  742. if (!g_DescriptorSetLayout)
  743. {
  744. VkSampler sampler[1] = {g_FontSampler};
  745. VkDescriptorSetLayoutBinding binding[1] = {};
  746. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  747. binding[0].descriptorCount = 1;
  748. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  749. binding[0].pImmutableSamplers = sampler;
  750. VkDescriptorSetLayoutCreateInfo info = {};
  751. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  752. info.bindingCount = 1;
  753. info.pBindings = binding;
  754. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &g_DescriptorSetLayout);
  755. check_vk_result(err);
  756. }
  757. // Create Descriptor Set:
  758. {
  759. VkDescriptorSetAllocateInfo alloc_info = {};
  760. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  761. alloc_info.descriptorPool = v->DescriptorPool;
  762. alloc_info.descriptorSetCount = 1;
  763. alloc_info.pSetLayouts = &g_DescriptorSetLayout;
  764. err = vkAllocateDescriptorSets(v->Device, &alloc_info, &g_DescriptorSet);
  765. check_vk_result(err);
  766. }
  767. if (!g_PipelineLayout)
  768. {
  769. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  770. VkPushConstantRange push_constants[1] = {};
  771. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  772. push_constants[0].offset = sizeof(float) * 0;
  773. push_constants[0].size = sizeof(float) * 4;
  774. VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
  775. VkPipelineLayoutCreateInfo layout_info = {};
  776. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  777. layout_info.setLayoutCount = 1;
  778. layout_info.pSetLayouts = set_layout;
  779. layout_info.pushConstantRangeCount = 1;
  780. layout_info.pPushConstantRanges = push_constants;
  781. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &g_PipelineLayout);
  782. check_vk_result(err);
  783. }
  784. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
  785. return true;
  786. }
  787. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  788. {
  789. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  790. if (g_UploadBuffer)
  791. {
  792. vkDestroyBuffer(v->Device, g_UploadBuffer, v->Allocator);
  793. g_UploadBuffer = VK_NULL_HANDLE;
  794. }
  795. if (g_UploadBufferMemory)
  796. {
  797. vkFreeMemory(v->Device, g_UploadBufferMemory, v->Allocator);
  798. g_UploadBufferMemory = VK_NULL_HANDLE;
  799. }
  800. }
  801. void ImGui_ImplVulkan_DestroyDeviceObjects()
  802. {
  803. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  804. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  805. ImGui_ImplVulkan_DestroyFontUploadObjects();
  806. if (g_ShaderModuleVert) { vkDestroyShaderModule(v->Device, g_ShaderModuleVert, v->Allocator); g_ShaderModuleVert = VK_NULL_HANDLE; }
  807. if (g_ShaderModuleFrag) { vkDestroyShaderModule(v->Device, g_ShaderModuleFrag, v->Allocator); g_ShaderModuleFrag = VK_NULL_HANDLE; }
  808. if (g_FontView) { vkDestroyImageView(v->Device, g_FontView, v->Allocator); g_FontView = VK_NULL_HANDLE; }
  809. if (g_FontImage) { vkDestroyImage(v->Device, g_FontImage, v->Allocator); g_FontImage = VK_NULL_HANDLE; }
  810. if (g_FontMemory) { vkFreeMemory(v->Device, g_FontMemory, v->Allocator); g_FontMemory = VK_NULL_HANDLE; }
  811. if (g_FontSampler) { vkDestroySampler(v->Device, g_FontSampler, v->Allocator); g_FontSampler = VK_NULL_HANDLE; }
  812. if (g_DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, g_DescriptorSetLayout, v->Allocator); g_DescriptorSetLayout = VK_NULL_HANDLE; }
  813. if (g_PipelineLayout) { vkDestroyPipelineLayout(v->Device, g_PipelineLayout, v->Allocator); g_PipelineLayout = VK_NULL_HANDLE; }
  814. if (g_Pipeline) { vkDestroyPipeline(v->Device, g_Pipeline, v->Allocator); g_Pipeline = VK_NULL_HANDLE; }
  815. }
  816. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  817. {
  818. // Setup backend capabilities flags
  819. ImGuiIO& io = ImGui::GetIO();
  820. io.BackendRendererName = "imgui_impl_vulkan";
  821. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  822. io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
  823. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  824. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  825. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  826. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  827. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  828. IM_ASSERT(info->MinImageCount >= 2);
  829. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  830. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  831. g_VulkanInitInfo = *info;
  832. g_RenderPass = render_pass;
  833. ImGui_ImplVulkan_CreateDeviceObjects();
  834. // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
  835. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  836. main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataVulkan)();
  837. if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  838. ImGui_ImplVulkan_InitPlatformInterface();
  839. return true;
  840. }
  841. void ImGui_ImplVulkan_Shutdown()
  842. {
  843. // First destroy objects in all viewports
  844. ImGui_ImplVulkan_DestroyDeviceObjects();
  845. // Manually delete main viewport render data in-case we haven't initialized for viewports
  846. ImGuiViewport* main_viewport = ImGui::GetMainViewport();
  847. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)main_viewport->RendererUserData)
  848. IM_DELETE(data);
  849. main_viewport->RendererUserData = NULL;
  850. // Clean up windows
  851. ImGui_ImplVulkan_ShutdownPlatformInterface();
  852. }
  853. void ImGui_ImplVulkan_NewFrame()
  854. {
  855. }
  856. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  857. {
  858. IM_ASSERT(min_image_count >= 2);
  859. if (g_VulkanInitInfo.MinImageCount == min_image_count)
  860. return;
  861. IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
  862. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  863. VkResult err = vkDeviceWaitIdle(v->Device);
  864. check_vk_result(err);
  865. ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
  866. g_VulkanInitInfo.MinImageCount = min_image_count;
  867. }
  868. //-------------------------------------------------------------------------
  869. // Internal / Miscellaneous Vulkan Helpers
  870. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  871. //-------------------------------------------------------------------------
  872. // You probably do NOT need to use or care about those functions.
  873. // Those functions only exist because:
  874. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  875. // 2) the upcoming multi-viewport feature will need them internally.
  876. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  877. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  878. //
  879. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  880. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  881. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  882. //-------------------------------------------------------------------------
  883. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  884. {
  885. IM_ASSERT(request_formats != NULL);
  886. IM_ASSERT(request_formats_count > 0);
  887. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  888. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  889. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  890. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  891. uint32_t avail_count;
  892. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL);
  893. ImVector<VkSurfaceFormatKHR> avail_format;
  894. avail_format.resize((int)avail_count);
  895. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  896. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  897. if (avail_count == 1)
  898. {
  899. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  900. {
  901. VkSurfaceFormatKHR ret;
  902. ret.format = request_formats[0];
  903. ret.colorSpace = request_color_space;
  904. return ret;
  905. }
  906. else
  907. {
  908. // No point in searching another format
  909. return avail_format[0];
  910. }
  911. }
  912. else
  913. {
  914. // Request several formats, the first found will be used
  915. for (int request_i = 0; request_i < request_formats_count; request_i++)
  916. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  917. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  918. return avail_format[avail_i];
  919. // If none of the requested image formats could be found, use the first available
  920. return avail_format[0];
  921. }
  922. }
  923. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  924. {
  925. IM_ASSERT(request_modes != NULL);
  926. IM_ASSERT(request_modes_count > 0);
  927. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  928. uint32_t avail_count = 0;
  929. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL);
  930. ImVector<VkPresentModeKHR> avail_modes;
  931. avail_modes.resize((int)avail_count);
  932. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  933. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  934. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  935. for (int request_i = 0; request_i < request_modes_count; request_i++)
  936. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  937. if (request_modes[request_i] == avail_modes[avail_i])
  938. return request_modes[request_i];
  939. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  940. }
  941. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  942. {
  943. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  944. (void)physical_device;
  945. (void)allocator;
  946. // Create Command Buffers
  947. VkResult err;
  948. for (uint32_t i = 0; i < wd->ImageCount; i++)
  949. {
  950. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  951. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  952. {
  953. VkCommandPoolCreateInfo info = {};
  954. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  955. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  956. info.queueFamilyIndex = queue_family;
  957. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  958. check_vk_result(err);
  959. }
  960. {
  961. VkCommandBufferAllocateInfo info = {};
  962. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  963. info.commandPool = fd->CommandPool;
  964. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  965. info.commandBufferCount = 1;
  966. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  967. check_vk_result(err);
  968. }
  969. {
  970. VkFenceCreateInfo info = {};
  971. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  972. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  973. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  974. check_vk_result(err);
  975. }
  976. {
  977. VkSemaphoreCreateInfo info = {};
  978. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  979. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  980. check_vk_result(err);
  981. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  982. check_vk_result(err);
  983. }
  984. }
  985. }
  986. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  987. {
  988. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  989. return 3;
  990. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  991. return 2;
  992. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  993. return 1;
  994. IM_ASSERT(0);
  995. return 1;
  996. }
  997. // Also destroy old swap chain and in-flight frames data, if any.
  998. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  999. {
  1000. VkResult err;
  1001. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1002. wd->Swapchain = NULL;
  1003. err = vkDeviceWaitIdle(device);
  1004. check_vk_result(err);
  1005. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1006. // Destroy old Framebuffer
  1007. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1008. {
  1009. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1010. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1011. }
  1012. IM_FREE(wd->Frames);
  1013. IM_FREE(wd->FrameSemaphores);
  1014. wd->Frames = NULL;
  1015. wd->FrameSemaphores = NULL;
  1016. wd->ImageCount = 0;
  1017. if (wd->RenderPass)
  1018. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1019. if (wd->Pipeline)
  1020. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1021. // If min image count was not specified, request different count of images dependent on selected present mode
  1022. if (min_image_count == 0)
  1023. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1024. // Create Swapchain
  1025. {
  1026. VkSwapchainCreateInfoKHR info = {};
  1027. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1028. info.surface = wd->Surface;
  1029. info.minImageCount = min_image_count;
  1030. info.imageFormat = wd->SurfaceFormat.format;
  1031. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1032. info.imageArrayLayers = 1;
  1033. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1034. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1035. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1036. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1037. info.presentMode = wd->PresentMode;
  1038. info.clipped = VK_TRUE;
  1039. info.oldSwapchain = old_swapchain;
  1040. VkSurfaceCapabilitiesKHR cap;
  1041. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1042. check_vk_result(err);
  1043. if (info.minImageCount < cap.minImageCount)
  1044. info.minImageCount = cap.minImageCount;
  1045. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1046. info.minImageCount = cap.maxImageCount;
  1047. if (cap.currentExtent.width == 0xffffffff)
  1048. {
  1049. info.imageExtent.width = wd->Width = w;
  1050. info.imageExtent.height = wd->Height = h;
  1051. }
  1052. else
  1053. {
  1054. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1055. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1056. }
  1057. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1058. check_vk_result(err);
  1059. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
  1060. check_vk_result(err);
  1061. VkImage backbuffers[16] = {};
  1062. IM_ASSERT(wd->ImageCount >= min_image_count);
  1063. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1064. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1065. check_vk_result(err);
  1066. IM_ASSERT(wd->Frames == NULL);
  1067. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1068. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1069. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1070. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1071. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1072. wd->Frames[i].Backbuffer = backbuffers[i];
  1073. }
  1074. if (old_swapchain)
  1075. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1076. // Create the Render Pass
  1077. {
  1078. VkAttachmentDescription attachment = {};
  1079. attachment.format = wd->SurfaceFormat.format;
  1080. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1081. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1082. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1083. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1084. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1085. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1086. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1087. VkAttachmentReference color_attachment = {};
  1088. color_attachment.attachment = 0;
  1089. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1090. VkSubpassDescription subpass = {};
  1091. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1092. subpass.colorAttachmentCount = 1;
  1093. subpass.pColorAttachments = &color_attachment;
  1094. VkSubpassDependency dependency = {};
  1095. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1096. dependency.dstSubpass = 0;
  1097. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1098. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1099. dependency.srcAccessMask = 0;
  1100. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1101. VkRenderPassCreateInfo info = {};
  1102. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1103. info.attachmentCount = 1;
  1104. info.pAttachments = &attachment;
  1105. info.subpassCount = 1;
  1106. info.pSubpasses = &subpass;
  1107. info.dependencyCount = 1;
  1108. info.pDependencies = &dependency;
  1109. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1110. check_vk_result(err);
  1111. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1112. // but secondary viewport in multi-viewport mode may want to create one with:
  1113. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
  1114. }
  1115. // Create The Image Views
  1116. {
  1117. VkImageViewCreateInfo info = {};
  1118. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1119. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1120. info.format = wd->SurfaceFormat.format;
  1121. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1122. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1123. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1124. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1125. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1126. info.subresourceRange = image_range;
  1127. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1128. {
  1129. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1130. info.image = fd->Backbuffer;
  1131. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1132. check_vk_result(err);
  1133. }
  1134. }
  1135. // Create Framebuffer
  1136. {
  1137. VkImageView attachment[1];
  1138. VkFramebufferCreateInfo info = {};
  1139. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1140. info.renderPass = wd->RenderPass;
  1141. info.attachmentCount = 1;
  1142. info.pAttachments = attachment;
  1143. info.width = wd->Width;
  1144. info.height = wd->Height;
  1145. info.layers = 1;
  1146. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1147. {
  1148. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1149. attachment[0] = fd->BackbufferView;
  1150. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1151. check_vk_result(err);
  1152. }
  1153. }
  1154. }
  1155. // Create or resize window
  1156. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1157. {
  1158. (void)instance;
  1159. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1160. ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
  1161. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1162. }
  1163. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1164. {
  1165. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1166. //vkQueueWaitIdle(g_Queue);
  1167. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1168. {
  1169. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1170. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1171. }
  1172. IM_FREE(wd->Frames);
  1173. IM_FREE(wd->FrameSemaphores);
  1174. wd->Frames = NULL;
  1175. wd->FrameSemaphores = NULL;
  1176. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1177. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1178. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1179. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1180. *wd = ImGui_ImplVulkanH_Window();
  1181. }
  1182. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1183. {
  1184. vkDestroyFence(device, fd->Fence, allocator);
  1185. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1186. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1187. fd->Fence = VK_NULL_HANDLE;
  1188. fd->CommandBuffer = VK_NULL_HANDLE;
  1189. fd->CommandPool = VK_NULL_HANDLE;
  1190. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1191. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1192. }
  1193. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1194. {
  1195. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1196. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1197. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1198. }
  1199. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1200. {
  1201. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1202. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1203. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1204. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1205. buffers->VertexBufferSize = 0;
  1206. buffers->IndexBufferSize = 0;
  1207. }
  1208. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1209. {
  1210. for (uint32_t n = 0; n < buffers->Count; n++)
  1211. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1212. IM_FREE(buffers->FrameRenderBuffers);
  1213. buffers->FrameRenderBuffers = NULL;
  1214. buffers->Index = 0;
  1215. buffers->Count = 0;
  1216. }
  1217. void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
  1218. {
  1219. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1220. for (int n = 0; n < platform_io.Viewports.Size; n++)
  1221. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)platform_io.Viewports[n]->RendererUserData)
  1222. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &data->RenderBuffers, allocator);
  1223. }
  1224. //--------------------------------------------------------------------------------------------------------
  1225. // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
  1226. // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
  1227. // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
  1228. //--------------------------------------------------------------------------------------------------------
  1229. static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
  1230. {
  1231. ImGuiViewportDataVulkan* data = IM_NEW(ImGuiViewportDataVulkan)();
  1232. viewport->RendererUserData = data;
  1233. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1234. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1235. // Create surface
  1236. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1237. VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
  1238. check_vk_result(err);
  1239. // Check for WSI support
  1240. VkBool32 res;
  1241. vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
  1242. if (res != VK_TRUE)
  1243. {
  1244. IM_ASSERT(0); // Error: no WSI support on physical device
  1245. return;
  1246. }
  1247. // Select Surface Format
  1248. const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
  1249. const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
  1250. wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
  1251. // Select Present Mode
  1252. // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
  1253. VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
  1254. wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
  1255. //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
  1256. // Create SwapChain, RenderPass, Framebuffer, etc.
  1257. wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1258. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
  1259. data->WindowOwned = true;
  1260. }
  1261. static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
  1262. {
  1263. // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
  1264. if (ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData)
  1265. {
  1266. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1267. if (data->WindowOwned)
  1268. ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &data->Window, v->Allocator);
  1269. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &data->RenderBuffers, v->Allocator);
  1270. IM_DELETE(data);
  1271. }
  1272. viewport->RendererUserData = NULL;
  1273. }
  1274. static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
  1275. {
  1276. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1277. if (data == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
  1278. return;
  1279. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1280. data->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
  1281. ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &data->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
  1282. }
  1283. static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
  1284. {
  1285. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1286. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1287. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1288. VkResult err;
  1289. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
  1290. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1291. {
  1292. for (;;)
  1293. {
  1294. err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
  1295. if (err == VK_SUCCESS) break;
  1296. if (err == VK_TIMEOUT) continue;
  1297. check_vk_result(err);
  1298. }
  1299. {
  1300. err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
  1301. check_vk_result(err);
  1302. fd = &wd->Frames[wd->FrameIndex];
  1303. }
  1304. {
  1305. err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
  1306. check_vk_result(err);
  1307. VkCommandBufferBeginInfo info = {};
  1308. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1309. info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  1310. err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
  1311. check_vk_result(err);
  1312. }
  1313. {
  1314. ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
  1315. memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
  1316. VkRenderPassBeginInfo info = {};
  1317. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1318. info.renderPass = wd->RenderPass;
  1319. info.framebuffer = fd->Framebuffer;
  1320. info.renderArea.extent.width = wd->Width;
  1321. info.renderArea.extent.height = wd->Height;
  1322. info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
  1323. info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue;
  1324. vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
  1325. }
  1326. }
  1327. ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline);
  1328. {
  1329. vkCmdEndRenderPass(fd->CommandBuffer);
  1330. {
  1331. VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1332. VkSubmitInfo info = {};
  1333. info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  1334. info.waitSemaphoreCount = 1;
  1335. info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
  1336. info.pWaitDstStageMask = &wait_stage;
  1337. info.commandBufferCount = 1;
  1338. info.pCommandBuffers = &fd->CommandBuffer;
  1339. info.signalSemaphoreCount = 1;
  1340. info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
  1341. err = vkEndCommandBuffer(fd->CommandBuffer);
  1342. check_vk_result(err);
  1343. err = vkResetFences(v->Device, 1, &fd->Fence);
  1344. check_vk_result(err);
  1345. err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
  1346. check_vk_result(err);
  1347. }
  1348. }
  1349. }
  1350. static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
  1351. {
  1352. ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
  1353. ImGui_ImplVulkanH_Window* wd = &data->Window;
  1354. ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
  1355. VkResult err;
  1356. uint32_t present_index = wd->FrameIndex;
  1357. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
  1358. VkPresentInfoKHR info = {};
  1359. info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1360. info.waitSemaphoreCount = 1;
  1361. info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
  1362. info.swapchainCount = 1;
  1363. info.pSwapchains = &wd->Swapchain;
  1364. info.pImageIndices = &present_index;
  1365. err = vkQueuePresentKHR(v->Queue, &info);
  1366. check_vk_result(err);
  1367. wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount; // This is for the next vkWaitForFences()
  1368. wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
  1369. }
  1370. void ImGui_ImplVulkan_InitPlatformInterface()
  1371. {
  1372. ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
  1373. if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
  1374. IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler.");
  1375. platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
  1376. platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
  1377. platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
  1378. platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
  1379. platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
  1380. }
  1381. void ImGui_ImplVulkan_ShutdownPlatformInterface()
  1382. {
  1383. ImGui::DestroyPlatformWindows();
  1384. }